# DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations

arXiv: https://arxiv.org/abs/2507.19474 · HTML: https://mlsanity.com/paper/2507.19474/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 61 references that are in the map.
- First posted on arXiv 25 Jul 2025.

## Builds on (most cited first, 30 of 50)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2412.12392/) (2024)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [CNN-SLAM: Real-time dense monocular SLAM with learned depth prediction](https://mlsanity.com/paper/1704.03489/) (2017)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos](https://mlsanity.com/paper/2412.09401/) (2024)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenes](https://mlsanity.com/paper/2209.08776/) (2022)
- [SNI-SLAM: Semantic Neural Implicit SLAM](https://mlsanity.com/paper/2311.11016/) (2023)
- [RGBD GS-ICP SLAM](https://mlsanity.com/paper/2403.12550/) (2024)
- [PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment](https://mlsanity.com/paper/2312.09866/) (2023)
- [CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field](https://mlsanity.com/paper/2403.16095/) (2024)

## Built on by (most cited first, 6 of 6)

- [GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation](https://mlsanity.com/paper/2512.23180/) (2025)
- [Ov3R: Open-Vocabulary Semantic 3D Reconstruction from RGB Videos](https://mlsanity.com/paper/2507.22052/) (2025)
- [UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2512.21078/) (2025)
- [GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering](https://mlsanity.com/paper/2510.14270/) (2025)
- [MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos](https://mlsanity.com/paper/2607.15211/) (2026)
- [GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation](https://mlsanity.com/paper/2608.16234/) (2026)

## Abstract (arXiv)

This paper presents DINO-SLAM, a DINO-informed design strategy to enhance implicit (Neural Radiance Field -- NeRF) and explicit representations (Gaussian Splatting -- GS) in SLAM systems through the more comprehensive semantics understanding enabled by DINO. This latter alone, however, lacks proper 3D geometry understanding, allowing only for marginal improvements. Therefore, we rely on a Scene Geometry Encoder (SGE) to enrich DINO features into geometry-aware DINO features (geoDINO), to better understand those geometric relationships that vanilla DINO features fail to capture. Building upon it, we propose two foundational paradigms for NeRF and GS SLAM systems integrating geoDINO features. Compared to state-of-the-art methods, our DINO-informed pipelines achieve superior performance on the Replica, ScanNet, and TUM datasets.
