# Learning Individual Intrinsic Reward in Multi-Agent Reinforcement Learning via Incorporating Generalized Human Expertise

arXiv: https://arxiv.org/abs/2507.18867 · HTML: https://mlsanity.com/paper/2507.18867/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 31 references that are in the map.
- First posted on arXiv 25 Jul 2025.

## Builds on (most cited first, 19 of 19)

- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Interpretation of Neural Networks is Fragile](https://mlsanity.com/paper/1710.10547/) (2017)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [RODE: Learning Roles to Decompose Multi-Agent Tasks](https://mlsanity.com/paper/2010.01523/) (2020)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Cooperative Exploration for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2107.11444/) (2021)
- [Guided Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1709.06011/) (2017)
- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [Q-value Path Decomposition for Deep Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03950/) (2020)
- [HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism](https://mlsanity.com/paper/2110.07246/) (2021)
- [NA2Q: Neural Attention Additive Model for Interpretable Multi-Agent Q-Learning](https://mlsanity.com/paper/2304.13383/) (2023)
- [Exploration with Unreliable Intrinsic Reward in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1906.02138/) (2019)
- [KoGuN: Accelerating Deep Reinforcement Learning via Integrating Human Suboptimal Knowledge](https://mlsanity.com/paper/2002.07418/) (2020)
- [MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees](https://mlsanity.com/paper/2209.07225/) (2022)
- [Rule-Based Reinforcement Learning for Efficient Robot Navigation with Space Reduction](https://mlsanity.com/paper/2104.07282/) (2021)

## Built on by (most cited first, 1 of 1)

- [Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark](https://mlsanity.com/paper/2603.06608/) (2026)

## Abstract (arXiv)

Efficient exploration in multi-agent reinforcement learning (MARL) is a challenging problem when receiving only a team reward, especially in environments with sparse rewards. A powerful method to mitigate this issue involves crafting dense individual rewards to guide the agents toward efficient exploration. However, individual rewards generally rely on manually engineered shaping-reward functions that lack high-order intelligence, thus it behaves ineffectively than humans regarding learning and generalization in complex problems. To tackle these issues, we combine the above two paradigms and propose a novel framework, LIGHT (Learning Individual Intrinsic reward via Incorporating Generalized Human experTise), which can integrate human knowledge into MARL algorithms in an end-to-end manner. LIGHT guides each agent to avoid unnecessary exploration by considering both individual action distribution and human expertise preference distribution. Then, LIGHT designs individual intrinsic rewards for each agent based on actionable representational transformation relevant to Q-learning so that the agents align their action preferences with the human expertise while maximizing the joint action value. Experimental results demonstrate the superiority of our method over representative baselines regarding performance and better knowledge reusability across different sparse-reward tasks on challenging scenarios.
