# Exploitation Over Exploration: Unmasking the Bias in Linear Bandit Recommender Offline Evaluation

arXiv: https://arxiv.org/abs/2507.18756 · HTML: https://mlsanity.com/paper/2507.18756/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 69 references that are in the map.
- First posted on arXiv 24 Jul 2025.

## Builds on (most cited first, 21 of 21)

- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Offline A/B testing for Recommender Systems](https://mlsanity.com/paper/1801.07030/) (2018)
- [RecSim: A Configurable Simulation Platform for Recommender Systems](https://mlsanity.com/paper/1909.04847/) (2019)
- [Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement Learning](https://mlsanity.com/paper/1805.10000/) (2018)
- [Open Bandit Dataset and Pipeline: Towards Realistic and Reproducible Off-Policy Evaluation](https://mlsanity.com/paper/2008.07146/) (2020)
- [RecoGym: A Reinforcement Learning Environment for the problem of Product Recommendation in Online Advertising](https://mlsanity.com/paper/1808.00720/) (2018)
- [A Gang of Bandits](https://mlsanity.com/paper/1306.0811/) (2013)
- [Interactive Recommender System via Knowledge Graph-enhanced Reinforcement Learning](https://mlsanity.com/paper/2006.10389/) (2020)
- [Conversational Contextual Bandit: Algorithm and Application](https://mlsanity.com/paper/1906.01219/) (2019)
- [Offline Evaluation of Ranking Policies with Click Models](https://mlsanity.com/paper/1804.10488/) (2018)
- [KuaiSim: A Comprehensive Simulator for Recommender Systems](https://mlsanity.com/paper/2309.12645/) (2023)
- [RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystems](https://mlsanity.com/paper/2103.08057/) (2021)
- [Contextual-Bandit Based Personalized Recommendation with Time-Varying User Interests](https://mlsanity.com/paper/2003.00359/) (2020)
- [Knowledge-guided Deep Reinforcement Learning for Interactive Recommendation](https://mlsanity.com/paper/2004.08068/) (2020)
- [Digital Nudging with Recommender Systems: Survey and Future Directions](https://mlsanity.com/paper/2011.03413/) (2020)
- [Submodular Bandit Problem Under Multiple Constraints](https://mlsanity.com/paper/2006.00661/) (2020)
- [Deep Exploration for Recommendation Systems](https://mlsanity.com/paper/2109.12509/) (2021)
- [Optimal Baseline Corrections for Off-Policy Contextual Bandits](https://mlsanity.com/paper/2405.05736/) (2024)
- [Practical Bandits: An Industry Perspective](https://mlsanity.com/paper/2302.01223/) (2023)
- [Incentivizing Exploration in Linear Bandits under Information Gap](https://mlsanity.com/paper/2104.03860/) (2021)
- [Contextual Bandits for adapting to changing User preferences over time](https://mlsanity.com/paper/2009.10073/) (2020)

## Abstract (arXiv)

Multi-Armed Bandit (MAB) algorithms are widely used in recommender systems that require continuous, incremental learning. A core aspect of MABs is the exploration-exploitation trade-off: choosing between exploiting items likely to be enjoyed and exploring new ones to gather information. In contextual linear bandits, this trade-off is particularly central, as many variants share the same linear regression backbone and differ primarily in their exploration strategies. Despite its prevalent use, offline evaluation of MABs is increasingly recognized for its limitations in reliably assessing exploration behavior. This study conducts an extensive offline empirical comparison of several linear MABs. Strikingly, across over 90% of various datasets, a greedy linear model, with no type of exploration, consistently achieves top-tier performance, often outperforming or matching its exploratory counterparts. This observation is further corroborated by hyperparameter optimization, which consistently favors configurations that minimize exploration, suggesting that pure exploitation is the dominant strategy within these evaluation settings. Our results expose significant inadequacies in offline evaluation protocols for bandits, particularly concerning their capacity to reflect true exploratory efficacy. Consequently, this research underscores the urgent necessity for developing more robust assessment methodologies, guiding future investigations into alternative evaluation frameworks for interactive learning in recommender systems.
