# Emotion Recognition from Skeleton Data: A Comprehensive Survey

arXiv: https://arxiv.org/abs/2507.18026 · HTML: https://mlsanity.com/paper/2507.18026/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 159 references that are in the map.
- First posted on arXiv 24 Jul 2025.

## Builds on (most cited first, 30 of 32)

- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Deep Facial Expression Recognition: A Survey](https://mlsanity.com/paper/1804.08348/) (2018)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [Learning Regularity in Skeleton Trajectories for Anomaly Detection in Videos](https://mlsanity.com/paper/1903.03295/) (2019)
- [Graph Embedded Pose Clustering for Anomaly Detection](https://mlsanity.com/paper/1912.11850/) (2019)
- [Survey on Emotional Body Gesture Recognition](https://mlsanity.com/paper/1801.07481/) (2018)
- [EEG based Emotion Recognition: A Tutorial and Review](https://mlsanity.com/paper/2203.11279/) (2022)
- [STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits](https://mlsanity.com/paper/1910.12906/) (2019)
- [ARBEE: Towards Automated Recognition of Bodily Expression of Emotion In the Wild](https://mlsanity.com/paper/1808.09568/) (2018)
- [Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Features](https://mlsanity.com/paper/2303.15167/) (2023)
- [ProxEmo: Gait-based Emotion Learning and Multi-view Proxemic Fusion for Socially-Aware Robot Navigation](https://mlsanity.com/paper/2003.01062/) (2020)
- [A Dual-Augmentor Framework for Domain Generalization in 3D Human Pose Estimation](https://mlsanity.com/paper/2403.11310/) (2024)
- [Skeletal Video Anomaly Detection using Deep Learning: Survey, Challenges and Future Directions](https://mlsanity.com/paper/2301.00114/) (2022)
- [Contracting Skeletal Kinematics for Human-Related Video Anomaly Detection](https://mlsanity.com/paper/2301.09489/) (2023)
- [Identifying Emotions from Walking using Affective and Deep Features](https://mlsanity.com/paper/1906.11884/) (2019)
- [Emotion Recognition From Gait Analyses: Current Research and Future Directions](https://mlsanity.com/paper/2003.11461/) (2020)
- [Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping](https://mlsanity.com/paper/1911.08708/) (2019)
- [Graph-Jigsaw Conditioned Diffusion Model for Skeleton-based Video Anomaly Detection](https://mlsanity.com/paper/2403.12172/) (2024)
- [Understanding Emotional Body Expressions via Large Language Models](https://mlsanity.com/paper/2412.12581/) (2024)
- [Emotion-Recognition Using Smart Watch Sensor Data: Mixed-Design Study](https://mlsanity.com/paper/1806.08518/) (2018)
- [Deep Temporal Analysis for Non-Acted Body Affect Recognition](https://mlsanity.com/paper/1907.09945/) (2019)
- [TNTC: two-stream network with transformer-based complementarity for gait-based emotion recognition](https://mlsanity.com/paper/2110.13708/) (2021)
- [MSA-GCN:Multiscale Adaptive Graph Convolution Network for Gait Emotion Recognition](https://mlsanity.com/paper/2209.08988/) (2022)
- [Emotion Recognition by Body Movement Representation on the Manifold of Symmetric Positive Definite Matrices](https://mlsanity.com/paper/1707.07180/) (2017)
- [Human Gesture and Gait Analysis for Autism Detection](https://mlsanity.com/paper/2304.08368/) (2023)
- [The Liar's Walk: Detecting Deception with Gait and Gesture](https://mlsanity.com/paper/1912.06874/) (2019)
- [Data Augmentation for Depression Detection Using Skeleton-Based Gait Information](https://mlsanity.com/paper/2201.01115/) (2022)

## Built on by (most cited first, 2 of 2)

- [AffectSeek: Agentic Affective Understanding in Long Videos under Vague User Queries](https://mlsanity.com/paper/2605.05640/) (2026)
- [Learning Emotion from Motion: Kinetic Multi-Stream Skeleton Modeling with Metadata-Conditioned Weak Label Distributions](https://mlsanity.com/paper/2607.17121/) (2026)

## Abstract (arXiv)

Emotion recognition through body movements has emerged as a compelling and privacy-preserving alternative to traditional methods that rely on facial expressions or physiological signals. Recent advancements in 3D skeleton acquisition technologies and pose estimation algorithms have significantly enhanced the feasibility of emotion recognition based on full-body motion. This survey provides a comprehensive and systematic review of skeleton-based emotion recognition techniques. First, we introduce psychological models of emotion and examine the relationship between bodily movements and emotional expression. Next, we summarize publicly available datasets, highlighting the differences in data acquisition methods and emotion labeling strategies. We then categorize existing methods into posture-based and gait-based approaches, analyzing them from both data-driven and technical perspectives. In particular, we propose a unified taxonomy that encompasses four primary technical paradigms: Traditional approaches, Feat2Net, FeatFusionNet, and End2EndNet. Representative works within each category are reviewed and compared, with benchmarking results across commonly used datasets. Finally, we explore the extended applications of emotion recognition in mental health assessment, such as detecting depression and autism, and discuss the open challenges and future research directions in this rapidly evolving field.
