# GUI-G2: Gaussian Reward Modeling for GUI Grounding

arXiv: https://arxiv.org/abs/2507.15846 · HTML: https://mlsanity.com/paper/2507.15846/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- Placed in Process reward models for reasoning, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 36 of its 44 references that are in the map.
- First posted on arXiv 21 Jul 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Process reward models for reasoning](https://mlsanity.com/alignment/process-reward-models-for-reasoning/)

## Builds on (most cited first, 30 of 36)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model](https://mlsanity.com/paper/2504.07615/) (2025)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [Spurious Rewards: Rethinking Training Signals in RLVR](https://mlsanity.com/paper/2506.10947/) (2025)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning](https://mlsanity.com/paper/2503.21620/) (2025)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [Large Language Model-Brained GUI Agents: A Survey](https://mlsanity.com/paper/2411.18279/) (2024)
- [OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web](https://mlsanity.com/paper/2402.17553/) (2024)
- [PP-OCR: A Practical Ultra Lightweight OCR System](https://mlsanity.com/paper/2009.09941/) (2020)
- [InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners](https://mlsanity.com/paper/2504.14239/) (2025)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks](https://mlsanity.com/paper/2501.11733/) (2025)
- [GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents](https://mlsanity.com/paper/2506.03143/) (2025)
- [Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2505.12370/) (2025)
- [GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents](https://mlsanity.com/paper/2505.15810/) (2025)
- [A Survey on (M)LLM-Based GUI Agents](https://mlsanity.com/paper/2504.13865/) (2025)
- [AppAgentX: Evolving GUI Agents as Proficient Smartphone Users](https://mlsanity.com/paper/2503.02268/) (2025)

## Built on by (most cited first, 30 of 63)

- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents](https://mlsanity.com/paper/2602.16855/) (2026)
- [UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning](https://mlsanity.com/paper/2509.11543/) (2025)
- [InfiGUI-G1: Advancing GUI Grounding with Adaptive Exploration Policy Optimization](https://mlsanity.com/paper/2508.05731/) (2025)
- [UItron: Foundational GUI Agent with Advanced Perception and Planning](https://mlsanity.com/paper/2508.21767/) (2025)
- [Grounding Computer Use Agents on Human Demonstrations](https://mlsanity.com/paper/2511.07332/) (2025)
- [KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation](https://mlsanity.com/paper/2604.08455/) (2026)
- [Ferret-UI Lite: Lessons from Building Small On-Device GUI Agents](https://mlsanity.com/paper/2509.26539/) (2025)
- [GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL](https://mlsanity.com/paper/2602.22190/) (2026)
- [VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents](https://mlsanity.com/paper/2509.07553/) (2025)
- [Mixing Importance with Diversity: Joint Optimization for KV Cache Compression in Large Vision-Language Models](https://mlsanity.com/paper/2510.20707/) (2025)
- [ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents](https://mlsanity.com/paper/2604.11784/) (2026)
- [GUI-ReWalk: Massive Data Generation for GUI Agent via Stochastic Exploration and Intent-Aware Reasoning](https://mlsanity.com/paper/2509.15738/) (2025)
- [OmegaUse: Building a General-Purpose GUI Agent for Autonomous Task Execution](https://mlsanity.com/paper/2601.20380/) (2026)
- [IAG: Input-aware Backdoor Attack on VLM-based Visual Grounding](https://mlsanity.com/paper/2508.09456/) (2025)
- [Learning GUI Grounding with Spatial Reasoning from Visual Feedback](https://mlsanity.com/paper/2509.21552/) (2025)
- [GhostEI-Bench: Do Mobile Agents Resilience to Environmental Injection in Dynamic On-Device Environments?](https://mlsanity.com/paper/2510.20333/) (2025)
- [Quick on the Uptake: Eliciting Implicit Intents from Human Demonstrations for Personalized Mobile-Use Agents](https://mlsanity.com/paper/2508.08645/) (2025)
- [ProRe: A Proactive Reward System for GUI Agents via Reasoner-Actor Collaboration](https://mlsanity.com/paper/2509.21823/) (2025)
- [Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding](https://mlsanity.com/paper/2605.00642/) (2026)
- [GUI-ARP: Enhancing Grounding with Adaptive Region Perception for GUI Agents](https://mlsanity.com/paper/2509.15532/) (2025)
- [GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI Grounding](https://mlsanity.com/paper/2511.00810/) (2025)
- [VenusBench-GD: A Comprehensive Multi-Platform GUI Benchmark for Diverse Grounding Tasks](https://mlsanity.com/paper/2512.16501/) (2025)
- [Unified Generation and Self-Verification for Vision-Language Models via Advantage Decoupled Preference Optimization](https://mlsanity.com/paper/2601.01483/) (2026)
- [Continual GUI Agents](https://mlsanity.com/paper/2601.20732/) (2026)
- [AdaZoom-GUI: Adaptive Zoom-based GUI Grounding with Instruction Refinement](https://mlsanity.com/paper/2603.17441/) (2026)
- [Zoom to Essence: Trainless GUI Grounding by Inferring upon Interface Elements](https://mlsanity.com/paper/2603.14448/) (2026)
- [SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control](https://mlsanity.com/paper/2508.20018/) (2025)
- [Generalist Scanner Meets Specialist Locator: A Synergistic Coarse-to-Fine Framework for Robust GUI Grounding](https://mlsanity.com/paper/2509.24133/) (2025)
- [What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs](https://mlsanity.com/paper/2605.12549/) (2026)

## Abstract (arXiv)

Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.
