# Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers

arXiv: https://arxiv.org/abs/2507.15833 · HTML: https://mlsanity.com/paper/2507.15833/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 56 references that are in the map.
- First posted on arXiv 21 Jul 2025.

## Builds on (most cited first, 30 of 37)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Improving and generalizing flow-based generative models with minibatch optimal transport](https://mlsanity.com/paper/2302.00482/) (2023)
- [RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation](https://mlsanity.com/paper/2410.07864/) (2024)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Data Scaling Laws in Imitation Learning for Robotic Manipulation](https://mlsanity.com/paper/2410.18647/) (2024)
- [ALOHA Unleashed: A Simple Recipe for Robot Dexterity](https://mlsanity.com/paper/2410.13126/) (2024)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [Affordance-based Robot Manipulation with Flow Matching](https://mlsanity.com/paper/2409.01083/) (2024)
- [Flow Matching Imitation Learning for Multi-Support Manipulation](https://mlsanity.com/paper/2407.12381/) (2024)
- [FoveaTer: Foveated Transformer for Image Classification](https://mlsanity.com/paper/2105.14173/) (2021)
- [PeLK: Parameter-efficient Large Kernel ConvNets with Peripheral Convolution](https://mlsanity.com/paper/2403.07589/) (2024)
- [Peripheral Vision Transformer](https://mlsanity.com/paper/2206.06801/) (2022)
- [Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop](https://mlsanity.com/paper/2506.10968/) (2025)
- [VITA: Vision-to-Action Flow Matching Policy](https://mlsanity.com/paper/2507.13231/) (2025)
- [Emergent Properties of Foveated Perceptual Systems](https://mlsanity.com/paper/2006.07991/) (2020)
- [InterACT: Inter-dependency Aware Action Chunking with Hierarchical Attention Transformers for Bimanual Manipulation](https://mlsanity.com/paper/2409.07914/) (2024)
- [Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulation](https://mlsanity.com/paper/2409.17435/) (2024)
- [Gaze-based dual resolution deep imitation learning for high-precision dexterous robot manipulation](https://mlsanity.com/paper/2102.01295/) (2021)
- [Object Detection Through Exploration With A Foveated Visual Field](https://mlsanity.com/paper/1408.0814/) (2014)

## Built on by (most cited first, 11 of 11)

- [Gaze-Regularized Vision-Language-Action Models for Robotic Manipulation](https://mlsanity.com/paper/2603.23202/) (2026)
- [Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation](https://mlsanity.com/paper/2603.23491/) (2026)
- [TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning](https://mlsanity.com/paper/2605.07943/) (2026)
- [FOVI: A biologically-inspired foveated interface for deep vision models](https://mlsanity.com/paper/2602.03766/) (2026)
- [Gaze on the Prize: Shaping Visual Attention with Return-Guided Contrastive Learning](https://mlsanity.com/paper/2510.08442/) (2025)
- [RAMAC: Multimodal Risk-Aware Offline Reinforcement Learning and the Role of Behavior Regularization](https://mlsanity.com/paper/2510.02695/) (2025)
- [Estimating Central, Peripheral, and Temporal Visual Contributions to Human Decision Making in Atari Games](https://mlsanity.com/paper/2604.04439/) (2026)
- [Gaze Prompts: Temporally Dense Human Attention for Vision-Language-Action Fine-Tuning](https://mlsanity.com/paper/2609.34550/) (2026)
- [EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras](https://mlsanity.com/paper/2610.03710/) (2026)
- [VOMMI: Collecting and Leveraging Portable Demonstrations for Mobile Manipulation](https://mlsanity.com/paper/2610.08220/) (2026)
- [FoveaVLA: Foveation Actions Replace the Wrist Camera in VLAs](https://mlsanity.com/paper/2610.20064/) (2026)

## Abstract (arXiv)

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://soltanilara.github.io/giava/
