# Mixture of Autoencoder Experts Guidance using Unlabeled and Incomplete Data for Exploration in Reinforcement Learning

arXiv: https://arxiv.org/abs/2507.15287 · HTML: https://mlsanity.com/paper/2507.15287/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 25 of its 37 references that are in the map.
- First posted on arXiv 21 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 25 of 25)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [A survey on intrinsic motivation in reinforcement learning](https://mlsanity.com/paper/1908.06976/) (2019)
- [State Alignment-based Imitation Learning](https://mlsanity.com/paper/1911.10947/) (2019)
- [Off-Policy Imitation Learning from Observations](https://mlsanity.com/paper/2102.13185/) (2021)
- [Making Efficient Use of Demonstrations to Solve Hard Exploration Problems](https://mlsanity.com/paper/1909.01387/) (2019)
- [Exploration and Anti-Exploration with Distributional Random Network Distillation](https://mlsanity.com/paper/2401.09750/) (2024)
- [Curiosity-Driven Experience Prioritization via Density Estimation](https://mlsanity.com/paper/1902.08039/) (2019)
- [Adversarial Imitation Learning from Incomplete Demonstrations](https://mlsanity.com/paper/1905.12310/) (2019)
- [RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning](https://mlsanity.com/paper/2405.19548/) (2024)
- [Learning to Simulate on Sparse Trajectory Data](https://mlsanity.com/paper/2103.11845/) (2021)
- [An Open-Loop Baseline for Reinforcement Learning Locomotion Tasks](https://mlsanity.com/paper/2310.05808/) (2023)
- [Explorative Imitation Learning: A Path Signature Approach for Continuous Environments](https://mlsanity.com/paper/2407.04856/) (2024)

## Built on by (most cited first, 1 of 1)

- [The Alignment Flywheel: A Governance-Centric Hybrid MAS for Architecture-Agnostic Safety](https://mlsanity.com/paper/2603.02259/) (2026)

## Abstract (arXiv)

Recent trends in Reinforcement Learning (RL) highlight the need for agents to learn from reward-free interactions and alternative supervision signals, such as unlabeled or incomplete demonstrations, rather than relying solely on explicit reward maximization. Additionally, developing generalist agents that can adapt efficiently in real-world environments often requires leveraging these reward-free signals to guide learning and behavior. However, while intrinsic motivation techniques provide a means for agents to seek out novel or uncertain states in the absence of explicit rewards, they are often challenged by dense reward environments or the complexity of high-dimensional state and action spaces. Furthermore, most existing approaches rely directly on the unprocessed intrinsic reward signals, which can make it difficult to shape or control the agent's exploration effectively. We propose a framework that can effectively utilize expert demonstrations, even when they are incomplete and imperfect. By applying a mapping function to transform the similarity between an agent's state and expert data into a shaped intrinsic reward, our method allows for flexible and targeted exploration of expert-like behaviors. We employ a Mixture of Autoencoder Experts to capture a diverse range of behaviors and accommodate missing information in demonstrations. Experiments show our approach enables robust exploration and strong performance in both sparse and dense reward environments, even when demonstrations are sparse or incomplete. This provides a practical framework for RL in realistic settings where optimal data is unavailable and precise reward control is needed.
