# DCHM: Depth-Consistent Human Modeling for Multiview Detection

arXiv: https://arxiv.org/abs/2507.14505 · HTML: https://mlsanity.com/paper/2507.14505/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 55 references that are in the map.
- First posted on arXiv 19 Jul 2025.

## Builds on (most cited first, 30 of 37)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [YOLOv11: An Overview of the Key Architectural Enhancements](https://mlsanity.com/paper/2410.17725/) (2024)
- [Depth Pro: Sharp Monocular Metric Depth in Less Than a Second](https://mlsanity.com/paper/2410.02073/) (2024)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [Multiview Detection with Feature Perspective Transformation](https://mlsanity.com/paper/2007.07247/) (2020)
- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [Multiview Detection with Shadow Transformer (and View-Coherent Data Augmentation)](https://mlsanity.com/paper/2108.05888/) (2021)
- [Deep Occlusion Reasoning for Multi-Camera Multi-Target Detection](https://mlsanity.com/paper/1704.05775/) (2017)
- [Gaga: Group Any Gaussians via 3D-aware Memory Bank](https://mlsanity.com/paper/2404.07977/) (2024)
- [EmbodiedSAM: Online Segment Any 3D Thing in Real Time](https://mlsanity.com/paper/2408.11811/) (2024)
- [EarlyBird: Early-Fusion for Multi-View Tracking in the Bird's Eye View](https://mlsanity.com/paper/2310.13350/) (2023)
- [MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views](https://mlsanity.com/paper/2409.14316/) (2024)
- [3D Random Occlusion and Multi-Layer Projection for Deep Multi-Camera Pedestrian Localization](https://mlsanity.com/paper/2207.10895/) (2022)
- [SelfPose3d: Self-Supervised Multi-Person Multi-View 3d Pose Estimation](https://mlsanity.com/paper/2404.02041/) (2024)
- [Generalizable Multi-Camera 3D Pedestrian Detection](https://mlsanity.com/paper/2104.05813/) (2021)
- [3D-MuPPET: 3D Multi-Pigeon Pose Estimation and Tracking](https://mlsanity.com/paper/2308.15316/) (2023)

## Built on by (most cited first, 5 of 5)

- [In Depth We Trust: Reliable Monocular Depth Supervision for Gaussian Splatting](https://mlsanity.com/paper/2604.05715/) (2026)
- [Active View Selection for Scene-level Multi-view Crowd Counting and Localization with Limited Labeling Budget](https://mlsanity.com/paper/2509.16684/) (2025)
- [RobotPan: A 360^circ Surround-View Robotic Vision System for Embodied Perception](https://mlsanity.com/paper/2604.13476/) (2026)
- [Syn2RealTrack: Bridging the Gap Between Synthetic and Real-World Datasets for Online Multi-View Multi-Target Tracking](https://mlsanity.com/paper/2608.24130/) (2026)
- [CAT-Free: Multi-View Pedestrian Localization without Calibration, Annotations, or Target-Scene Training via Adaptive Geometric Filtering](https://mlsanity.com/paper/2609.34302/) (2026)

## Abstract (arXiv)

Multiview pedestrian detection typically involves two stages: human modeling and pedestrian localization. Human modeling represents pedestrians in 3D space by fusing multiview information, making its quality crucial for detection accuracy. However, existing methods often introduce noise and have low precision. While some approaches reduce noise by fitting on costly multiview 3D annotations, they often struggle to generalize across diverse scenes. To eliminate reliance on human-labeled annotations and accurately model humans, we propose Depth-Consistent Human Modeling (DCHM), a framework designed for consistent depth estimation and multiview fusion in global coordinates. Specifically, our proposed pipeline with superpixel-wise Gaussian Splatting achieves multiview depth consistency in sparse-view, large-scaled, and crowded scenarios, producing precise point clouds for pedestrian localization. Extensive validations demonstrate that our method significantly reduces noise during human modeling, outperforming previous state-of-the-art baselines. Additionally, to our knowledge, DCHM is the first to reconstruct pedestrians and perform multiview segmentation in such a challenging setting. Code is available on the hrefhttps://jiahao-ma.github.io/DCHM/project page.
