# Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation

arXiv: https://arxiv.org/abs/2507.14454 · HTML: https://mlsanity.com/paper/2507.14454/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 47 references that are in the map.
- First posted on arXiv 19 Jul 2025.

## Builds on (most cited first, 26 of 26)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting](https://mlsanity.com/paper/2312.03461/) (2023)
- [Representing Long Volumetric Video with Temporal Gaussian Hierarchy](https://mlsanity.com/paper/2412.09608/) (2024)
- [Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting](https://mlsanity.com/paper/2503.16979/) (2025)
- [Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos](https://mlsanity.com/paper/2409.08353/) (2024)
- [V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians](https://mlsanity.com/paper/2409.13648/) (2024)
- [Flex-Convolution (Million-Scale Point-Cloud Learning Beyond Grid-Worlds)](https://mlsanity.com/paper/1803.07289/) (2018)
- [PCGS: Progressive Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2503.08511/) (2025)
- [Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes](https://mlsanity.com/paper/2501.13045/) (2025)
- [StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams](https://mlsanity.com/paper/2503.06235/) (2025)
- [From Capture to Display: A Survey on Volumetric Video](https://mlsanity.com/paper/2309.05658/) (2023)
- [GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis](https://mlsanity.com/paper/2502.13196/) (2025)
- [Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming](https://mlsanity.com/paper/2503.08166/) (2025)
- [L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery](https://mlsanity.com/paper/2504.05517/) (2025)
- [Towards Holographic Video Communications: A Promising AI-driven Solution](https://mlsanity.com/paper/2210.06794/) (2022)
- [EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation](https://mlsanity.com/paper/2503.05162/) (2025)
- [Progressive Frame Patching for FoV-based Point Cloud Video Streaming](https://mlsanity.com/paper/2303.08336/) (2023)
- [Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Information](https://mlsanity.com/paper/2311.16462/) (2023)
- [Reinforcement Learning -based Adaptation and Scheduling Methods for Multi-source DASH](https://mlsanity.com/paper/2308.11621/) (2023)

## Built on by (most cited first, 1 of 1)

- [SwiftGS: Episodic Priors for Immediate Satellite Surface Recovery](https://mlsanity.com/paper/2603.18634/) (2026)

## Abstract (arXiv)

3D Gaussian splatting video (3DGS) streaming has recently emerged as a research hotspot in both academia and industry, owing to its impressive ability to deliver immersive 3D video experiences. However, research in this area is still in its early stages, and several fundamental challenges, such as tiling, quality assessment, and bitrate adaptation, require further investigation. In this paper, we tackle these challenges by proposing a comprehensive set of solutions. Specifically, we propose an adaptive 3DGS tiling technique guided by saliency analysis, which integrates both spatial and temporal features. Each tile is encoded into versions possessing dedicated deformation fields and multiple quality levels for adaptive selection. We also introduce a novel quality assessment framework for 3DGS video that jointly evaluates spatial-domain degradation in 3DGS representations during streaming and the quality of the resulting 2D rendered images. Additionally, we develop a meta-learning-based adaptive bitrate algorithm specifically tailored for 3DGS video streaming, achieving optimal performance across varying network conditions. Extensive experiments demonstrate that our proposed approaches significantly outperform state-of-the-art methods.
