# Adaptive 3D Gaussian Splatting Video Streaming

arXiv: https://arxiv.org/abs/2507.14432 · HTML: https://mlsanity.com/paper/2507.14432/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 17 references that are in the map.
- First posted on arXiv 19 Jul 2025.

## Builds on (most cited first, 10 of 10)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting](https://mlsanity.com/paper/2312.03461/) (2023)
- [Representing Long Volumetric Video with Temporal Gaussian Hierarchy](https://mlsanity.com/paper/2412.09608/) (2024)
- [V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians](https://mlsanity.com/paper/2409.13648/) (2024)
- [PCGS: Progressive Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2503.08511/) (2025)
- [Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes](https://mlsanity.com/paper/2501.13045/) (2025)
- [L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery](https://mlsanity.com/paper/2504.05517/) (2025)

## Built on by (most cited first, 2 of 2)

- [PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming](https://mlsanity.com/paper/2605.11427/) (2026)
- [EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming](https://mlsanity.com/paper/2606.07179/) (2026)

## Abstract (arXiv)

The advent of 3D Gaussian splatting (3DGS) has significantly enhanced the quality of volumetric video representation. Meanwhile, in contrast to conventional volumetric video, 3DGS video poses significant challenges for streaming due to its substantially larger data volume and the heightened complexity involved in compression and transmission. To address these issues, we introduce an innovative framework for 3DGS volumetric video streaming. Specifically, we design a 3DGS video construction method based on the Gaussian deformation field. By employing hybrid saliency tiling and differentiated quality modeling of 3DGS video, we achieve efficient data compression and adaptation to bandwidth fluctuations while ensuring high transmission quality. Then we build a complete 3DGS video streaming system and validate the transmission performance. Through experimental evaluation, our method demonstrated superiority over existing approaches in various aspects, including video quality, compression effectiveness, and transmission rate.
