# TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting

arXiv: https://arxiv.org/abs/2507.13586 · HTML: https://mlsanity.com/paper/2507.13586/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 72 references that are in the map.
- First posted on arXiv 18 Jul 2025.

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal](https://mlsanity.com/paper/2406.16864/) (2024)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://mlsanity.com/paper/2311.16043/) (2023)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting](https://mlsanity.com/paper/2412.12507/) (2024)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields](https://mlsanity.com/paper/2402.00864/) (2024)
- [Click-Gaussian: Interactive Segmentation to Any 3D Gaussians](https://mlsanity.com/paper/2407.11793/) (2024)
- [Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.10050/) (2024)
- [InSituNet: Deep Image Synthesis for Parameter Space Exploration of Ensemble Simulations](https://mlsanity.com/paper/1908.00407/) (2019)
- [DL4SciVis: A State-of-the-Art Survey on Deep Learning for Scientific Visualization](https://mlsanity.com/paper/2204.06504/) (2022)
- [A Generative Model for Volume Rendering](https://mlsanity.com/paper/1710.09545/) (2017)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling](https://mlsanity.com/paper/2409.12954/) (2024)
- [BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis](https://mlsanity.com/paper/2411.08508/) (2024)

## Built on by (most cited first, 9 of 9)

- [SciVisAgentBench: A Benchmark for Evaluating Scientific Data Analysis and Visualization Agents](https://mlsanity.com/paper/2603.29139/) (2026)
- [ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization](https://mlsanity.com/paper/2607.18466/) (2026)
- [Exploring LLM Agent Designs and Interaction Modalities for Scientific Visualization](https://mlsanity.com/paper/2604.27996/) (2026)
- [HiLSVA: Design and Evaluation of a Human-in-the-Loop Agentic System for Scientific Visualization](https://mlsanity.com/paper/2606.26614/) (2026)
- [KEO: Knowledge Extraction on OMIn via Knowledge Graphs and RAG for Safety-Critical Aviation Maintenance](https://mlsanity.com/paper/2510.05524/) (2025)
- [SciVisAgentSkills: Design and Evaluation of Agent Skills for Scientific Data Analysis and Visualization](https://mlsanity.com/paper/2606.05525/) (2026)
- [Lossless-INR: Lossless Volumetric Implicit Neural Representations](https://mlsanity.com/paper/2607.18150/) (2026)
- [EVOLVE: Efficient Learned Volume Compression with Variable-Rate Encoding on a Cross-Domain Database](https://mlsanity.com/paper/2607.18187/) (2026)
- [PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations](https://mlsanity.com/paper/2609.03341/) (2026)

## Abstract (arXiv)

Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored non-photorealistic rendering techniques to enhance the clarity, expressiveness, and informativeness of visual communication. While effective, these methods often rely on complex predefined rules and are limited to transferring a single style, restricting their flexibility. To overcome these limitations, we advocate the representation of VolVis scenes using differentiable Gaussian primitives combined with pretrained large models to enable arbitrary style transfer and real-time rendering. However, conventional 3D Gaussian primitives tightly couple geometry and appearance, leading to suboptimal stylization results. To address this, we introduce TexGS-VolVis, a textured Gaussian splatting framework for VolVis. TexGS-VolVis employs 2D Gaussian primitives, extending each Gaussian with additional texture and shading attributes, resulting in higher-quality, geometry-consistent stylization and enhanced lighting control during inference. Despite these improvements, achieving flexible and controllable scene editing remains challenging. To further enhance stylization, we develop image- and text-driven non-photorealistic scene editing tailored for TexGS-VolVis and 2D-lift-3D segmentation to enable partial editing with fine-grained control. We evaluate TexGS-VolVis both qualitatively and quantitatively across various volume rendering scenes, demonstrating its superiority over existing methods in terms of efficiency, visual quality, and editing flexibility.
