# VLMgineer: Vision Language Models as Robotic Toolsmiths

arXiv: https://arxiv.org/abs/2507.12644 · HTML: https://mlsanity.com/paper/2507.12644/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 52 of its 78 references that are in the map.
- First posted on arXiv 16 Jul 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 52)

- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [Keypoint Action Tokens Enable In-Context Imitation Learning in Robotics](https://mlsanity.com/paper/2403.19578/) (2024)
- [Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity](https://mlsanity.com/paper/1902.05546/) (2019)
- [KETO: Learning Keypoint Representations for Tool Manipulation](https://mlsanity.com/paper/1910.11977/) (2019)
- [Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning](https://mlsanity.com/paper/1907.09620/) (2019)
- [Reinforcement Learning for Improving Agent Design](https://mlsanity.com/paper/1810.03779/) (2018)
- [Jointly Learning to Construct and Control Agents using Deep Reinforcement Learning](https://mlsanity.com/paper/1801.01432/) (2018)
- [An End-to-End Differentiable Framework for Contact-Aware Robot Design](https://mlsanity.com/paper/2107.07501/) (2021)
- [Learning Task-Oriented Grasping for Tool Manipulation from Simulated Self-Supervision](https://mlsanity.com/paper/1806.09266/) (2018)
- [Evolution Gym: A Large-Scale Benchmark for Evolving Soft Robots](https://mlsanity.com/paper/2201.09863/) (2022)
- [DiffSkill: Skill Abstraction from Differentiable Physics for Deformable Object Manipulations with Tools](https://mlsanity.com/paper/2203.17275/) (2022)
- [Creative Robot Tool Use with Large Language Models](https://mlsanity.com/paper/2310.13065/) (2023)
- [Deep Affordance Foresight: Planning Through What Can Be Done in the Future](https://mlsanity.com/paper/2011.08424/) (2020)
- [Scalable Co-Optimization of Morphology and Control in Embodied Machines](https://mlsanity.com/paper/1706.06133/) (2017)
- [Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design](https://mlsanity.com/paper/2110.03659/) (2021)
- [Data-efficient Co-Adaptation of Morphology and Behaviour with Deep Reinforcement Learning](https://mlsanity.com/paper/1911.06832/) (2019)
- [Physical Design using Differentiable Learned Simulators](https://mlsanity.com/paper/2202.00728/) (2022)
- [Improvisation through Physical Understanding: Using Novel Objects as Tools with Visual Foresight](https://mlsanity.com/paper/1904.05538/) (2019)
- [Hardware as Policy: Mechanical and Computational Co-Optimization using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.04460/) (2020)
- [In-Context Learning Enables Robot Action Prediction in LLMs](https://mlsanity.com/paper/2410.12782/) (2024)
- [Data-efficient Learning of Morphology and Controller for a Microrobot](https://mlsanity.com/paper/1905.01334/) (2019)
- [Bimanual Dexterity for Complex Tasks](https://mlsanity.com/paper/2411.13677/) (2024)
- [Task-Agnostic Morphology Evolution](https://mlsanity.com/paper/2102.13100/) (2021)
- [FunBO: Discovering Acquisition Functions for Bayesian Optimization with FunSearch](https://mlsanity.com/paper/2406.04824/) (2024)

## Built on by (most cited first, 10 of 10)

- [PhysToolBench: Benchmarking Physical Tool Understanding for MLLMs](https://mlsanity.com/paper/2510.09507/) (2025)
- [Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robots](https://mlsanity.com/paper/2511.00917/) (2025)
- [Embodied Co-Design for Rapidly Evolving Agents: Taxonomy, Frontiers, and Challenges](https://mlsanity.com/paper/2512.04770/) (2025)
- [Designing Tools with Control Confidence](https://mlsanity.com/paper/2510.12630/) (2025)
- [Latent Diffeomorphic Co-Design of End-Effectors for Deformable and Fragile Object Manipulation](https://mlsanity.com/paper/2602.17921/) (2026)
- [ESC: Emotional Self-Correction for Reliable Vision-Language Models](https://mlsanity.com/paper/2607.02089/) (2026)
- [IMBench: A Benchmark for Intuitive Robotic Manipulation](https://mlsanity.com/paper/2607.15641/) (2026)
- [Debate2Create: Robot Co-design via Multi-Agent LLM Debate](https://mlsanity.com/paper/2510.25850/) (2025)
- [Creative Robot Tool Use by Counterfactual Reasoning](https://mlsanity.com/paper/2605.05411/) (2026)
- [Co-design Gym: A Unified Benchmark for Embodiment-Policy Co-optimization](https://mlsanity.com/paper/2610.02366/) (2026)

## Abstract (arXiv)

Tool design and use reflect the ability to understand and manipulate the physical world through creativity, planning, and foresight. As such, these capabilities are often regarded as measurable indicators of intelligence across biological species. While much of today's research on robotic intelligence focuses on generating better controllers, inventing smarter tools offers a complementary form of physical intelligence: shifting the onus of problem-solving onto the tool's design. Given the vast and impressive common-sense, reasoning, and creative capabilities of today's foundation models, we investigate whether these models can provide useful priors to automatically design and effectively wield such tools? We present VLMgineer, a framework that harnesses the code generation abilities of vision language models (VLMs) together with evolutionary search to iteratively co-design physical tools and the action plans that operate them to perform a task. We evaluate VLMgineer on a diverse new benchmark of everyday manipulation scenarios that demand creative tool design and use. Across this suite, VLMgineer consistently discovers tools and policies that solve tasks more effectively and innovatively, transforming challenging robotics problems into straightforward executions. It also outperforms VLM-generated designs from human specifications and existing human-crafted tools for everyday tasks. To facilitate future research on automated tool invention, we will release our benchmark and code.
