# Improving Reinforcement Learning Sample-Efficiency using Local Approximation

arXiv: https://arxiv.org/abs/2507.12383 · HTML: https://mlsanity.com/paper/2507.12383/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 24 references that are in the map.
- First posted on arXiv 16 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 9 of 9)

- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Variance-reduced Q-learning is minimax optimal](https://mlsanity.com/paper/1906.04697/) (2019)
- [Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP](https://mlsanity.com/paper/1901.09311/) (2019)
- [Model-Free Reinforcement Learning: from Clipped Pseudo-Regret to Sample Complexity](https://mlsanity.com/paper/2006.03864/) (2020)
- [Efficient Model-free Reinforcement Learning in Metric Spaces](https://mlsanity.com/paper/1905.00475/) (2019)
- [Adaptive Discretization for Episodic Reinforcement Learning in Metric Spaces](https://mlsanity.com/paper/1910.08151/) (2019)

## Built on by (most cited first, 1 of 1)

- [HAMMER: Hamiltonian Curiosity Augmented Large Language Model Reinforcement](https://mlsanity.com/paper/2509.25240/) (2025)

## Abstract (arXiv)

In this study, we derive Probably Approximately Correct (PAC) bounds on the asymptotic sample-complexity for RL within the infinite-horizon Markov Decision Process (MDP) setting that are sharper than those in existing literature. The premise of our study is twofold: firstly, the further two states are from each other, transition-wise, the less relevant the value of the first state is when learning the ε-optimal value of the second; secondly, the amount of 'effort', sample-complexity-wise, expended in learning the ε-optimal value of a state is independent of the number of samples required to learn the ε-optimal value of a second state that is a sufficient number of transitions away from the first. Inversely, states within each other's vicinity have values that are dependent on each other and will require a similar number of samples to learn. By approximating the original MDP using smaller MDPs constructed using subsets of the original's state-space, we are able to reduce the sample-complexity by a logarithmic factor to O(SA log A) timesteps, where S and A are the state and action space sizes. We are able to extend these results to an infinite-horizon, model-free setting by constructing a PAC-MDP algorithm with the aforementioned sample-complexity. We conclude with showing how significant the improvement is by comparing our algorithm against prior work in an experimental setting.
