# Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning

arXiv: https://arxiv.org/abs/2507.12215 · HTML: https://mlsanity.com/paper/2507.12215/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 12 of its 27 references that are in the map.
- First posted on arXiv 16 Jul 2025.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 12 of 12)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [DeepSeek-V3 Technical Report](https://mlsanity.com/paper/2412.19437/) (2024)
- [SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-training](https://mlsanity.com/paper/2501.17161/) (2025)
- [Seed1.5-Thinking: Advancing Superb Reasoning Models with Reinforcement Learning](https://mlsanity.com/paper/2504.13914/) (2025)
- [Explore the Reasoning Capability of LLMs in the Chess Testbed](https://mlsanity.com/paper/2411.06655/) (2024)
- [Complete Chess Games Enable LLM Become A Chess Master](https://mlsanity.com/paper/2501.17186/) (2025)
- [Speculative Decoding Reimagined for Multimodal Large Language Models](https://mlsanity.com/paper/2505.14260/) (2025)

## Built on by (most cited first, 5 of 5)

- [TeaRAG: A Token-Efficient Agentic Retrieval-Augmented Generation Framework](https://mlsanity.com/paper/2511.05385/) (2025)
- [ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models](https://mlsanity.com/paper/2509.24239/) (2025)
- [Look as You Think: Unifying Reasoning and Visual Evidence Attribution for Verifiable Document RAG via Reinforcement Learning](https://mlsanity.com/paper/2511.12003/) (2025)
- [Mixture of Masters: Sparse Chess Language Models with Player Routing](https://mlsanity.com/paper/2602.04447/) (2026)
- [Finding the Move Is Not Winning the Game: XiangqiBench for Closed-Loop Evaluation of LLM Agents](https://mlsanity.com/paper/2610.02425/) (2026)

## Abstract (arXiv)

Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence. While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial strategic reasoning, which is critical for complex and fully observable board games, remains insufficiently explored. In this work, we adopt Chinese Chess (Xiangqi) as a challenging and rich testbed due to its intricate rules and spatial complexity. To advance LLMs' strategic competence in such environments, we propose a training framework tailored to Xiangqi, built upon a large-scale dataset of five million board-move pairs enhanced with expert annotations and engine evaluations. Building on this foundation, we introduce Xiangqi-R1, a 7B-parameter model trained in multi-stage manner. Our Experimental results indicate that, despite their size and power, general-purpose LLMs struggle to achieve satisfactory performance in these tasks. Compared to general-purpose LLMs, Xiangqi-R1 greatly advances with an 18% rise in move legality and a 22% boost in analysis accuracy. Our results point to a promising path for creating general strategic intelligence in complex areas.
