# Findings of MEGA: Maths Explanation with LLMs using the Socratic Method for Active Learning

arXiv: https://arxiv.org/abs/2507.12079 · HTML: https://mlsanity.com/paper/2507.12079/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Mathematical reasoning, one of 17 directions in LLM reasoning.
- Builds on 8 of its 55 references that are in the map.
- First posted on arXiv 16 Jul 2025.

## Placed in

- LLM reasoning / [Mathematical reasoning](https://mlsanity.com/lr/mathematical-reasoning/)

## Builds on (most cited first, 8 of 8)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [Fairness and Bias in Multimodal AI: A Survey](https://mlsanity.com/paper/2406.19097/) (2024)
- [Impact of Guidance and Interaction Strategies for LLM Use on Learner Performance and Perception](https://mlsanity.com/paper/2310.13712/) (2023)
- [Personalized Education in the AI Era: What to Expect Next?](https://mlsanity.com/paper/2101.10074/) (2021)
- [Generative AI and Teachers -- For Us or Against Us? A Case Study](https://mlsanity.com/paper/2404.03486/) (2024)

## Built on by (most cited first, 3 of 3)

- [AI Must not be Fully Autonomous](https://mlsanity.com/paper/2507.23330/) (2025)
- [From the Rock Floor to the Cloud: A Systematic Survey of State-of-the-Art NLP in Battery Life Cycle](https://mlsanity.com/paper/2510.27369/) (2025)
- [Counterargument for Critical Thinking as Judged by AI and Humans](https://mlsanity.com/paper/2605.05353/) (2026)

## Abstract (arXiv)

This paper presents an intervention study on the effects of the combined methods of (1) the Socratic method, (2) Chain of Thought (CoT) reasoning, (3) simplified gamification and (4) formative feedback on university students' Maths learning driven by large language models (LLMs). We call our approach Mathematics Explanations through Games by AI LLMs (MEGA). Some students struggle with Maths and as a result avoid Math-related discipline or subjects despite the importance of Maths across many fields, including signal processing. Oftentimes, students' Maths difficulties stem from suboptimal pedagogy. We compared the MEGA method to the traditional step-by-step (CoT) method to ascertain which is better by using a within-group design after randomly assigning questions for the participants, who are university students. Samples (n=60) were randomly drawn from each of the two test sets of the Grade School Math 8K (GSM8K) and Mathematics Aptitude Test of Heuristics (MATH) datasets, based on the error margin of 11%, the confidence level of 90%, and a manageable number of samples for the student evaluators. These samples were used to evaluate two capable LLMs at length (Generative Pretrained Transformer 4o (GPT4o) and Claude 3.5 Sonnet) out of the initial six that were tested for capability. The results showed that students agree in more instances that the MEGA method is experienced as better for learning for both datasets. It is even much better than the CoT (47.5% compared to 26.67%) in the more difficult MATH dataset, indicating that MEGA is better at explaining difficult Maths problems.
