# Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark

arXiv: https://arxiv.org/abs/2507.11931 · HTML: https://mlsanity.com/paper/2507.11931/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 61 references that are in the map.
- First posted on arXiv 16 Jul 2025.

## Builds on (most cited first, 30 of 36)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [Events-to-Video: Bringing Modern Computer Vision to Event Cameras](https://mlsanity.com/paper/1904.08298/) (2019)
- [Back to Event Basics: Self-Supervised Learning of Image Reconstruction for Event Cameras via Photometric Constancy](https://mlsanity.com/paper/2009.08283/) (2020)
- [Event-aided Direct Sparse Odometry](https://mlsanity.com/paper/2204.07640/) (2022)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [E-NeRF: Neural Radiance Fields from a Moving Event Camera](https://mlsanity.com/paper/2208.11300/) (2022)
- [Learning Dense and Continuous Optical Flow from an Event Camera](https://mlsanity.com/paper/2211.09078/) (2022)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Spatio-Temporal Recurrent Networks for Event-Based Optical Flow Estimation](https://mlsanity.com/paper/2109.04871/) (2021)
- [Towards Robust Event-guided Low-Light Image Enhancement: A Large-Scale Real-World Event-Image Dataset and Novel Approach](https://mlsanity.com/paper/2404.00834/) (2024)
- [HyperE2VID: Improving Event-Based Video Reconstruction via Hypernetworks](https://mlsanity.com/paper/2305.06382/) (2023)
- [DEVO: Depth-Event Camera Visual Odometry in Challenging Conditions](https://mlsanity.com/paper/2202.02556/) (2022)
- [Seeing Motion at Nighttime with an Event Camera](https://mlsanity.com/paper/2404.11884/) (2024)
- [Line-based 6-DoF Object Pose Estimation and Tracking With an Event Camera](https://mlsanity.com/paper/2408.03225/) (2024)
- [NTIRE 2024 Challenge on Low Light Image Enhancement: Methods and Results](https://mlsanity.com/paper/2404.14248/) (2024)
- [E2GS: Event Enhanced Gaussian Splatting](https://mlsanity.com/paper/2406.14978/) (2024)
- [DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark](https://mlsanity.com/paper/2403.10814/) (2024)
- [Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion](https://mlsanity.com/paper/2406.02972/) (2024)
- [IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera](https://mlsanity.com/paper/2410.08107/) (2024)
- [EventAid: Benchmarking Event-aided Image/Video Enhancement Algorithms with Real-captured Hybrid Dataset](https://mlsanity.com/paper/2312.08220/) (2023)
- [Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering](https://mlsanity.com/paper/2407.11343/) (2024)
- [Segment Anything Model is a Good Teacher for Local Feature Learning](https://mlsanity.com/paper/2309.16992/) (2023)
- [EvLight++: Low-Light Video Enhancement with an Event Camera: A Large-Scale Real-World Dataset, Novel Method, and More](https://mlsanity.com/paper/2408.16254/) (2024)
- [SCI: A Spectrum Concentrated Implicit Neural Compression for Biomedical Data](https://mlsanity.com/paper/2209.15180/) (2022)
- [Neuromorphic Imaging with Joint Image Deblurring and Event Denoising](https://mlsanity.com/paper/2309.16106/) (2023)
- [E2HQV: High-Quality Video Generation from Event Camera via Theory-Inspired Model-Aided Deep Learning](https://mlsanity.com/paper/2401.08117/) (2024)
- [SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep](https://mlsanity.com/paper/2412.11579/) (2024)

## Built on by (most cited first, 5 of 5)

- [Semantic-E2VID: a Semantic-Enriched Paradigm for Event-to-Video Reconstruction](https://mlsanity.com/paper/2510.17347/) (2025)
- [Rapid tracking through strongly scattering media with physics-informed neuromorphic speckle analysis](https://mlsanity.com/paper/2604.25310/) (2026)
- [Aquatic Neuromorphic Optical Flow](https://mlsanity.com/paper/2605.07653/) (2026)
- [See Silhouettes in Motion with Neuromorphic Vision](https://mlsanity.com/paper/2605.17984/) (2026)
- [Computation-Aware Event-to-Frame Reconstruction via Selective Attention](https://mlsanity.com/paper/2606.06142/) (2026)

## Abstract (arXiv)

In low-light environments, conventional cameras often struggle to capture clear multi-view images of objects due to dynamic range limitations and motion blur caused by long exposure. Event cameras, with their high-dynamic range and high-speed properties, have the potential to mitigate these issues. Additionally, 3D Gaussian Splatting (GS) enables radiance field reconstruction, facilitating bright frame synthesis from multiple viewpoints in low-light conditions. However, naively using an event-assisted 3D GS approach still faced challenges because, in low light, events are noisy, frames lack quality, and the color tone may be inconsistent. To address these issues, we propose Dark-EvGS, the first event-assisted 3D GS framework that enables the reconstruction of bright frames from arbitrary viewpoints along the camera trajectory. Triplet-level supervision is proposed to gain holistic knowledge, granular details, and sharp scene rendering. The color tone matching block is proposed to guarantee the color consistency of the rendered frames. Furthermore, we introduce the first real-captured dataset for the event-guided bright frame synthesis task via 3D GS-based radiance field reconstruction. Experiments demonstrate that our method achieves better results than existing methods, conquering radiance field reconstruction under challenging low-light conditions. The code and sample data are included in the supplementary material.
