# General Modular Harness for LLM Agents in Multi-Turn Gaming Environments

arXiv: https://arxiv.org/abs/2507.11633 · HTML: https://mlsanity.com/paper/2507.11633/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 36 of its 70 references that are in the map.
- First posted on arXiv 15 Jul 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 36)

- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Graph of Thoughts: Solving Elaborate Problems with Large Language Models](https://mlsanity.com/paper/2308.09687/) (2023)
- [DSPy: Compiling Declarative Language Model Calls into Self-Improving Pipelines](https://mlsanity.com/paper/2310.03714/) (2023)
- [BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructions](https://mlsanity.com/paper/2406.15877/) (2024)
- [Humanity's Last Exam](https://mlsanity.com/paper/2501.14249/) (2025)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [LiveBench: A Challenging, Contamination-Limited LLM Benchmark](https://mlsanity.com/paper/2406.19314/) (2024)
- [Auto-GPT for Online Decision Making: Benchmarks and Additional Opinions](https://mlsanity.com/paper/2306.02224/) (2023)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [MultiChallenge: A Realistic Multi-Turn Conversation Evaluation Benchmark Challenging to Frontier LLMs](https://mlsanity.com/paper/2501.17399/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Can MLLMs Reason in Multimodality? EMMA: An Enhanced MultiModal ReAsoning Benchmark](https://mlsanity.com/paper/2501.05444/) (2025)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [PHYBench: Holistic Evaluation of Physical Perception and Reasoning in Large Language Models](https://mlsanity.com/paper/2504.16074/) (2025)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [Gymnasium: A Standard Interface for Reinforcement Learning Environments](https://mlsanity.com/paper/2407.17032/) (2024)
- [ScribeAgent: Towards Specialized Web Agents Using Production-Scale Workflow Data](https://mlsanity.com/paper/2411.15004/) (2024)
- [GameEval: Evaluating LLMs on Conversational Games](https://mlsanity.com/paper/2308.10032/) (2023)
- [Code Comprehension then Auditing for Unsupervised LLM Evaluation](https://mlsanity.com/paper/2410.03131/) (2024)
- [LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrations](https://mlsanity.com/paper/2412.01441/) (2024)

## Built on by (most cited first, 11 of 11)

- [Natural-Language Agent Harnesses](https://mlsanity.com/paper/2603.25723/) (2026)
- [SafeHarness: Lifecycle-Integrated Security Architecture for LLM-based Agent Deployment](https://mlsanity.com/paper/2604.13630/) (2026)
- [Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses](https://mlsanity.com/paper/2606.02373/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [Environment-Grounded Automated Prompt Optimization for LLM Game Agents](https://mlsanity.com/paper/2606.17838/) (2026)
- [From Agent Loops to Deterministic Graphs: Execution Lineage for Reproducible AI-Native Work](https://mlsanity.com/paper/2605.06365/) (2026)
- [HarnessRisk: A Lifecycle-Oriented Benchmark for Agent Harness Safety](https://mlsanity.com/paper/2608.17597/) (2026)
- [Think-Before-Speak: From Internal Evaluation to Public Expression in Multi-Agent Social Simulation](https://mlsanity.com/paper/2606.03137/) (2026)
- [Intermediate Artifacts as First-Class Citizens: A Data Model for Durable Intermediate Artifacts in Agentic Systems](https://mlsanity.com/paper/2605.12087/) (2026)
- [SRHarness: A Harness for Agentic Symbolic Regression](https://mlsanity.com/paper/2609.35501/) (2026)
- [PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence](https://mlsanity.com/paper/2610.07127/) (2026)

## Abstract (arXiv)

We introduce a modular harness design for LLM agents that composes of perception, memory, and reasoning components, enabling a single LLM or VLM backbone to tackle a wide spectrum of multi turn gaming environments without domain-specific engineering. Using classic and modern game suites as low-barrier, high-diversity testbeds, our framework provides a unified workflow for analyzing how each module affects performance across dynamic interactive settings. Extensive experiments demonstrate that the harness lifts gameplay performance consistently over un-harnessed baselines and reveals distinct contribution patterns, for example, memory dominates in long-horizon puzzles while perception is critical in vision noisy arcades. These findings highlight the effectiveness of our modular harness design in advancing general-purpose agent, given the familiarity and ubiquity of games in everyday human experience.
