# A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

arXiv: https://arxiv.org/abs/2507.11321 · HTML: https://mlsanity.com/paper/2507.11321/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 59 references that are in the map.
- First posted on arXiv 15 Jul 2025.

## Builds on (most cited first, 30 of 39)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [RaDe-GS: Rasterizing Depth in Gaussian Splatting](https://mlsanity.com/paper/2406.01467/) (2024)
- [FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization](https://mlsanity.com/paper/2403.06908/) (2024)
- [GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering](https://mlsanity.com/paper/2402.10128/) (2024)
- [FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality](https://mlsanity.com/paper/2103.16365/) (2021)
- [3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting](https://mlsanity.com/paper/2404.00409/) (2024)
- [GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views](https://mlsanity.com/paper/2404.01810/) (2024)
- [DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes](https://mlsanity.com/paper/2411.11921/) (2024)
- [Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting](https://mlsanity.com/paper/2406.11672/) (2024)
- [A Comprehensive Survey on 3D Content Generation](https://mlsanity.com/paper/2402.01166/) (2024)
- [Trim 3D Gaussian Splatting for Accurate Geometry Representation](https://mlsanity.com/paper/2406.07499/) (2024)
- [Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2504.20378/) (2025)
- [Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives](https://mlsanity.com/paper/2411.16392/) (2024)
- [GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction](https://mlsanity.com/paper/2411.19454/) (2024)
- [Deformable Radial Kernel Splatting](https://mlsanity.com/paper/2412.11752/) (2024)
- [NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2408.10178/) (2024)
- [3D Student Splatting and Scooping](https://mlsanity.com/paper/2503.10148/) (2025)
- [TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors](https://mlsanity.com/paper/2504.12799/) (2025)

## Abstract (arXiv)

Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of splatting primitive (Gaussian ellipse or Gaussian ellipsoid) to represent object surfaces during their reconstruction. In this paper, we highlight that this can be insufficient for object surfaces to be represented in high quality. Thus, we propose a novel framework that, for the first time, enables Gaussian Splatting to incorporate multiple types of (geometrical) primitives during its surface reconstruction process. Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives in the Gaussian Splatting pipeline. In addition, we also design our framework with a mixed-primitive-based initialization strategy and a vertex pruning mechanism to further promote its surface representation learning process to be well executed leveraging different types of primitives. Extensive experiments show the efficacy of our framework and its accurate surface reconstruction performance.
