# Versatile and Generalizable Manipulation via Goal-Conditioned Reinforcement Learning with Grounded Object Detection

arXiv: https://arxiv.org/abs/2507.10814 · HTML: https://mlsanity.com/paper/2507.10814/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 13 references that are in the map.
- First posted on arXiv 14 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 9 of 9)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Towards A Unified Agent with Foundation Models](https://mlsanity.com/paper/2307.09668/) (2023)
- [Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Grasps](https://mlsanity.com/paper/2209.11221/) (2022)
- [Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots](https://mlsanity.com/paper/2203.12759/) (2022)

## Built on by (most cited first, 3 of 3)

- [MessyKitchens: Contact-rich object-level 3D scene reconstruction](https://mlsanity.com/paper/2603.16868/) (2026)
- [Physics-informed Goal-Conditioned Reinforcement Learning under Hybrid Contact Dynamics](https://mlsanity.com/paper/2605.30503/) (2026)
- [Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning](https://mlsanity.com/paper/2606.12910/) (2026)

## Abstract (arXiv)

General-purpose robotic manipulation, including reach and grasp, is essential for deployment into households and workspaces involving diverse and evolving tasks. Recent advances propose using large pre-trained models, such as Large Language Models and object detectors, to boost robotic perception in reinforcement learning. These models, trained on large datasets via self-supervised learning, can process text prompts and identify diverse objects in scenes, an invaluable skill in RL where learning object interaction is resource-intensive. This study demonstrates how to integrate such models into Goal-Conditioned Reinforcement Learning to enable general and versatile robotic reach and grasp capabilities. We use a pre-trained object detection model to enable the agent to identify the object from a text prompt and generate a mask for goal conditioning. Mask-based goal conditioning provides object-agnostic cues, improving feature sharing and generalization. The effectiveness of the proposed framework is demonstrated in a simulated reach-and-grasp task, where the mask-based goal conditioning consistently maintains a ~90% success rate in grasping both in and out-of-distribution objects, while also ensuring faster convergence to higher returns.
