# Multi-Armed Sampling Problem and the End of Exploration

arXiv: https://arxiv.org/abs/2507.10797 · HTML: https://mlsanity.com/paper/2507.10797/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 53 references that are in the map.
- First posted on arXiv 14 Jul 2025.

## Builds on (most cited first, 30 of 31)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16381/) (2023)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Flow Network based Generative Models for Non-Iterative Diverse Candidate Generation](https://mlsanity.com/paper/2106.04399/) (2021)
- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [GFlowNet Foundations](https://mlsanity.com/paper/2111.09266/) (2021)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Learning to Optimize Via Posterior Sampling](https://mlsanity.com/paper/1301.2609/) (2013)
- [Trajectory balance: Improved credit assignment in GFlowNets](https://mlsanity.com/paper/2201.13259/) (2022)
- [Path Integral Sampler: a stochastic control approach for sampling](https://mlsanity.com/paper/2111.15141/) (2021)
- [Biological Sequence Design with GFlowNets](https://mlsanity.com/paper/2203.04115/) (2022)
- [Denoising Diffusion Samplers](https://mlsanity.com/paper/2302.13834/) (2023)
- [Flow-based generative models for Markov chain Monte Carlo in lattice field theory](https://mlsanity.com/paper/1904.12072/) (2019)
- [Taming the Noise in Reinforcement Learning via Soft Updates](https://mlsanity.com/paper/1512.08562/) (2015)
- [Flow Annealed Importance Sampling Bootstrap](https://mlsanity.com/paper/2208.01893/) (2022)
- [Iterated Denoising Energy Matching for Sampling from Boltzmann Densities](https://mlsanity.com/paper/2402.06121/) (2024)
- [Multi-Objective GFlowNets](https://mlsanity.com/paper/2210.12765/) (2022)
- [Generative Flow Networks as Entropy-Regularized RL](https://mlsanity.com/paper/2310.12934/) (2023)
- [GFlowNets for AI-Driven Scientific Discovery](https://mlsanity.com/paper/2302.00615/) (2023)
- [Genetic-guided GFlowNets for Sample Efficient Molecular Optimization](https://mlsanity.com/paper/2402.05961/) (2024)
- [Sharp Analysis for KL-Regularized Contextual Bandits and RLHF](https://mlsanity.com/paper/2411.04625/) (2024)
- [Thompson sampling for improved exploration in GFlowNets](https://mlsanity.com/paper/2306.17693/) (2023)
- [Logarithmic Regret for Online KL-Regularized Reinforcement Learning](https://mlsanity.com/paper/2502.07460/) (2025)
- [Efficient Bayesian Sampling Using Normalizing Flows to Assist Markov Chain Monte Carlo Methods](https://mlsanity.com/paper/2107.08001/) (2021)
- [Improving Gradient-guided Nested Sampling for Posterior Inference](https://mlsanity.com/paper/2312.03911/) (2023)

## Abstract (arXiv)

This paper introduces the framework of multi-armed sampling, which serves as the sampling counterpart to the optimization problem of multi-armed bandits. Our primary motivation is to rigorously examine the exploration-exploitation trade-off in the context of sampling. We systematically define plausible notions of regret for this framework and establish corresponding lower bounds. We then propose a simple algorithm that achieves near-optimal regret bounds. Our theoretical results suggest that, in contrast to optimization, sampling barely requires any exploration. To further connect our findings with those of multi-armed bandits, we define a continuous family of problems and associated regret measures that smoothly interpolate and unify multi-armed sampling and multi-armed bandit problems using a temperature parameter. We believe that the multi-armed sampling framework and our findings in this setting can play a foundational role in the study of sampling, including recent neural samplers, much like the role of multi-armed bandits in reinforcement learning. In particular, our work sheds light on the role of exploration (or lack thereof) and the convergence properties of algorithms for entropy-regularized reinforcement learning, fine-tuning of pretrained models and reinforcement learning with human feedback (RLHF).
