# Should We Ever Prefer Decision Transformer for Offline Reinforcement Learning?

arXiv: https://arxiv.org/abs/2507.10174 · HTML: https://mlsanity.com/paper/2507.10174/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 22 of its 23 references that are in the map.
- First posted on arXiv 14 Jul 2025.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 22 of 22)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [Pre-Trained Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2202.01771/) (2022)
- [RvS: What is Essential for Offline RL via Supervised Learning?](https://mlsanity.com/paper/2112.10751/) (2021)
- [Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functions](https://mlsanity.com/paper/2309.10150/) (2023)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Generalized Decision Transformer for Offline Hindsight Information Matching](https://mlsanity.com/paper/2111.10364/) (2021)
- [Q-learning Decision Transformer: Leveraging Dynamic Programming for Conditional Sequence Modelling in Offline RL](https://mlsanity.com/paper/2209.03993/) (2022)
- [Instruction-driven history-aware policies for robotic manipulations](https://mlsanity.com/paper/2209.04899/) (2022)
- [You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments](https://mlsanity.com/paper/2205.15967/) (2022)
- [The Sensory Neuron as a Transformer: Permutation-Invariant Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/2109.02869/) (2021)
- [A Survey on Transformers in Reinforcement Learning](https://mlsanity.com/paper/2301.03044/) (2023)
- [Bootstrapped Transformer for Offline Reinforcement Learning](https://mlsanity.com/paper/2206.08569/) (2022)
- [Q-value Regularized Transformer for Offline Reinforcement Learning](https://mlsanity.com/paper/2405.17098/) (2024)
- [Graph Decision Transformer](https://mlsanity.com/paper/2303.03747/) (2023)
- [When should we prefer Decision Transformers for Offline Reinforcement Learning?](https://mlsanity.com/paper/2305.14550/) (2023)

## Built on by (most cited first, 2 of 2)

- [Accelerating Transformers in Online RL](https://mlsanity.com/paper/2509.26137/) (2025)
- [Selecting Offline Reinforcement Learning Algorithms for Stochastic Network Control](https://mlsanity.com/paper/2603.03932/) (2026)

## Abstract (arXiv)

In recent years, extensive work has explored the application of the Transformer architecture to reinforcement learning problems. Among these, Decision Transformer (DT) has gained particular attention in the context of offline reinforcement learning due to its ability to frame return-conditioned policy learning as a sequence modeling task. Most recently, Bhargava et al. (2024) provided a systematic comparison of DT with more conventional MLP-based offline RL algorithms, including Behavior Cloning (BC) and Conservative Q-Learning (CQL), and claimed that DT exhibits superior performance in sparse-reward and low-quality data settings. In this paper, through experimentation on robotic manipulation tasks (Robomimic) and locomotion benchmarks (D4RL), we show that MLP-based Filtered Behavior Cloning (FBC) achieves competitive or superior performance compared to DT in sparse-reward environments. FBC simply filters out low-performing trajectories from the dataset and then performs ordinary behavior cloning on the filtered dataset. FBC is not only very straightforward, but it also requires less training data and is computationally more efficient. The results therefore suggest that DT is not preferable for sparse-reward environments. From prior work, arguably, DT is also not preferable for dense-reward environments. Thus, we pose the question: Is DT ever preferable?
