# OpenHuman4D: Open-Vocabulary 4D Human Parsing

arXiv: https://arxiv.org/abs/2507.09880 · HTML: https://mlsanity.com/paper/2507.09880/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 44 of its 55 references that are in the map.
- First posted on arXiv 14 Jul 2025.

## Builds on (most cited first, 30 of 44)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [Scaling Open-Vocabulary Image Segmentation with Image-Level Labels](https://mlsanity.com/paper/2112.12143/) (2021)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Decoupling Zero-Shot Semantic Segmentation](https://mlsanity.com/paper/2112.07910/) (2021)
- [DiffusionNet: Discretization Agnostic Learning on Surfaces](https://mlsanity.com/paper/2012.00888/) (2020)
- [Alpha-CLIP: A CLIP Model Focusing on Wherever You Want](https://mlsanity.com/paper/2312.03818/) (2023)
- [Open3DIS: Open-Vocabulary 3D Instance Segmentation with 2D Mask Guidance](https://mlsanity.com/paper/2312.10671/) (2023)
- [PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models](https://mlsanity.com/paper/2212.01558/) (2022)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)
- [Detailed, accurate, human shape estimation from clothed 3D scan sequences](https://mlsanity.com/paper/1703.04454/) (2017)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)

## Abstract (arXiv)

Understanding dynamic 3D human representation has become increasingly critical in virtual and extended reality applications. However, existing human part segmentation methods are constrained by reliance on closed-set datasets and prolonged inference times, which significantly restrict their applicability. In this paper, we introduce the first 4D human parsing framework that simultaneously addresses these challenges by reducing the inference time and introducing open-vocabulary capabilities. Building upon state-of-the-art open-vocabulary 3D human parsing techniques, our approach extends the support to 4D human-centric video with three key innovations: 1) We adopt mask-based video object tracking to efficiently establish spatial and temporal correspondences, avoiding the necessity of segmenting all frames. 2) A novel Mask Validation module is designed to manage new target identification and mitigate tracking failures. 3) We propose a 4D Mask Fusion module, integrating memory-conditioned attention and logits equalization for robust embedding fusion. Extensive experiments demonstrate the effectiveness and flexibility of the proposed method on 4D human-centric parsing tasks, achieving up to 93.3% acceleration compared to the previous state-of-the-art method, which was limited to parsing fixed classes.
