# SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation

arXiv: https://arxiv.org/abs/2507.09862 · HTML: https://mlsanity.com/paper/2507.09862/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 60 references that are in the map.
- First posted on arXiv 14 Jul 2025.

## Builds on (most cited first, 30 of 43)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Autoregressive Image Generation without Vector Quantization](https://mlsanity.com/paper/2406.11838/) (2024)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [F5-TTS: A Fairytaler that Fakes Fluent and Faithful Speech with Flow Matching](https://mlsanity.com/paper/2410.06885/) (2024)
- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [Effective Whole-body Pose Estimation with Two-stages Distillation](https://mlsanity.com/paper/2307.15880/) (2023)
- [LRS3-TED: a large-scale dataset for visual speech recognition](https://mlsanity.com/paper/1809.00496/) (2018)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [Open-Sora Plan: Open-Source Large Video Generation Model](https://mlsanity.com/paper/2412.00131/) (2024)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [CosyVoice 2: Scalable Streaming Speech Synthesis with Large Language Models](https://mlsanity.com/paper/2412.10117/) (2024)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time](https://mlsanity.com/paper/2404.10667/) (2024)
- [Autoregressive Video Generation without Vector Quantization](https://mlsanity.com/paper/2412.14169/) (2024)
- [OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models](https://mlsanity.com/paper/2502.01061/) (2025)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [CelebV-Text: A Large-Scale Facial Text-Video Dataset](https://mlsanity.com/paper/2303.14717/) (2023)
- [Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis](https://mlsanity.com/paper/2211.14506/) (2022)
- [OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generation](https://mlsanity.com/paper/2412.00115/) (2024)

## Built on by (most cited first, 30 of 30)

- [MOVA: Towards Scalable and Synchronized Video-Audio Generation](https://mlsanity.com/paper/2602.08794/) (2026)
- [UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions](https://mlsanity.com/paper/2511.03334/) (2025)
- [StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars](https://mlsanity.com/paper/2512.22065/) (2025)
- [LPM 1.0: Video-based Character Performance Model](https://mlsanity.com/paper/2604.07823/) (2026)
- [SoulX-FlashTalk: Real-Time Infinite Streaming of Audio-Driven Avatars via Self-Correcting Bidirectional Distillation](https://mlsanity.com/paper/2512.23379/) (2025)
- [CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation](https://mlsanity.com/paper/2606.09639/) (2026)
- [ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars](https://mlsanity.com/paper/2512.19546/) (2025)
- [MAViD: A Multimodal Framework for Audio-Visual Dialogue Understanding and Generation](https://mlsanity.com/paper/2512.03034/) (2025)
- [SoulX-FlashHead: Oracle-guided Generation of Infinite Real-time Streaming Talking Heads](https://mlsanity.com/paper/2602.07449/) (2026)
- [Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars](https://mlsanity.com/paper/2602.01538/) (2026)
- [OmniCustom: Sync Audio-Video Customization Via Joint Audio-Video Generation Model](https://mlsanity.com/paper/2602.12304/) (2026)
- [OmniHuman: A Large-scale Dataset and Benchmark for Human-Centric Video Generation](https://mlsanity.com/paper/2604.18326/) (2026)
- [InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videos](https://mlsanity.com/paper/2608.01157/) (2026)
- [Face-to-Face: A Video Dataset for Multi-Person Interaction Modeling](https://mlsanity.com/paper/2603.14794/) (2026)
- [Beyond Monologue: Interactive Talking-Listening Avatar Generation with Conversational Audio Context-Aware Kernels](https://mlsanity.com/paper/2604.10367/) (2026)
- [Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generation](https://mlsanity.com/paper/2604.21291/) (2026)
- [Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation](https://mlsanity.com/paper/2604.25819/) (2026)
- [Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction](https://mlsanity.com/paper/2607.23517/) (2026)
- [Where and When to Force: Routed Forcing for Streaming Avatars](https://mlsanity.com/paper/2609.30963/) (2026)
- [ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation](https://mlsanity.com/paper/2512.07720/) (2025)
- [EMOSH: Expressive Motion and Shape Disentanglement for Human Animation](https://mlsanity.com/paper/2606.28026/) (2026)
- [Ex-Omni-2D: Expressive Omni-Modal Dialogue Models with Native Visual Presence](https://mlsanity.com/paper/2608.10720/) (2026)
- [Human-Centric Intelligence in the Era of Foundation Models: A Survey](https://mlsanity.com/paper/2608.18184/) (2026)
- [EditaLive! Unified Character Video Editing for Live Streaming](https://mlsanity.com/paper/2608.27123/) (2026)
- [DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution](https://mlsanity.com/paper/2608.31106/) (2026)
- [Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation](https://mlsanity.com/paper/2609.26117/) (2026)
- [ComplexSync: High-Fidelity and Real-Time Lip Sync in Complex Scenarios](https://mlsanity.com/paper/2609.29225/) (2026)
- [MegaAvatar: Controllable Talking Avatar Generation](https://mlsanity.com/paper/2609.39273/) (2026)
- [GLARE: Generating Listening Heads with Appropriate Reactions](https://mlsanity.com/paper/2609.40317/) (2026)
- [CIViC: Evidence Gates for Audio-Conditioned Visual Prediction on Proxy Tasks](https://mlsanity.com/paper/2610.15327/) (2026)

## Abstract (arXiv)

The rapid development of large-scale models has catalyzed significant breakthroughs in the digital human domain. These advanced methodologies offer high-fidelity solutions for avatar driving and rendering, leading academia to focus on the next major challenge: audio-visual dyadic interactive virtual human. To facilitate research in this emerging area, we present SpeakerVid-5M dataset, the first large-scale, high-quality dataset designed for audio-visual dyadic interactive virtual human generation. Totaling over 8,743 hours, SpeakerVid-5M contains more than 5.2 million video clips of human portraits. It covers diverse scales and interaction types, including monadic talking, listening, and dyadic conversations. Crucially, the dataset is structured along two key dimensions: interaction type and data quality. First, it is categorized into four types (dialogue branch, single branch, listening branch and multi-turn branch) based on the interaction scenario. Second, it is stratified into a large-scale pre-training subset and a curated, high-quality subset for Supervised Fine-Tuning (SFT). This dual structure accommodates a wide array of 2D virtual human tasks. In addition, we provide an autoregressive (AR)-based video chat baseline trained on this data, accompanied by a dedicated set of metrics and test data to serve as a benchmark VidChatBench for future work. Both the dataset and the corresponding data processing code will be publicly released. Project page: https://dorniwang.github.io/SpeakerVid-5M/
