# EyeSeg: An Uncertainty-Aware Eye Segmentation Framework for AR/VR

arXiv: https://arxiv.org/abs/2507.09649 · HTML: https://mlsanity.com/paper/2507.09649/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 41 references that are in the map.
- First posted on arXiv 13 Jul 2025.

## Builds on (most cited first, 25 of 25)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation](https://mlsanity.com/paper/1511.00561/) (2015)
- [Semantic Image Segmentation with Deep Convolutional Nets and Fully Connected CRFs](https://mlsanity.com/paper/1412.7062/) (2014)
- [Is segmentation uncertainty useful?](https://mlsanity.com/paper/2103.16265/) (2021)
- [RITnet: Real-time Semantic Segmentation of the Eye for Gaze Tracking](https://mlsanity.com/paper/1910.00694/) (2019)
- [TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types](https://mlsanity.com/paper/2102.02115/) (2021)
- [OpenEDS: Open Eye Dataset](https://mlsanity.com/paper/1905.03702/) (2019)
- [EllSeg: An Ellipse Segmentation Framework for Robust Gaze Tracking](https://mlsanity.com/paper/2007.09600/) (2020)
- [Boundary-Aware Geometric Encoding for Semantic Segmentation of Point Clouds](https://mlsanity.com/paper/2101.02381/) (2021)
- [Real-Time Gaze Tracking with Event-Driven Eye Segmentation](https://mlsanity.com/paper/2201.07367/) (2022)
- [PupilNet: Convolutional Neural Networks for Robust Pupil Detection](https://mlsanity.com/paper/1601.04902/) (2016)
- [Labeled pupils in the wild: A dataset for studying pupil detection in unconstrained environments](https://mlsanity.com/paper/1511.05768/) (2015)
- [PupilNet v2.0: Convolutional Neural Networks for CPU based real time Robust Pupil Detection](https://mlsanity.com/paper/1711.00112/) (2017)
- [DUDES: Deep Uncertainty Distillation using Ensembles for Semantic Segmentation](https://mlsanity.com/paper/2303.09843/) (2023)
- [Shape Constrained Network for Eye Segmentation in the Wild](https://mlsanity.com/paper/1910.05283/) (2019)
- [SERNet-Former: Semantic Segmentation by Efficient Residual Network with Attention-Boosting Gates and Attention-Fusion Networks](https://mlsanity.com/paper/2401.15741/) (2024)
- [Beyond the Label Itself: Latent Labels Enhance Semi-supervised Point Cloud Panoptic Segmentation](https://mlsanity.com/paper/2312.08234/) (2023)
- [Generalized Category Discovery in Semantic Segmentation](https://mlsanity.com/paper/2311.11525/) (2023)
- [Toward Accurate and Reliable Iris Segmentation Using Uncertainty Learning](https://mlsanity.com/paper/2110.10334/) (2021)

## Abstract (arXiv)

Human-machine interaction through augmented reality (AR) and virtual reality (VR) is increasingly prevalent, requiring accurate and efficient gaze estimation which hinges on the accuracy of eye segmentation to enable smooth user experiences. We introduce EyeSeg, a novel eye segmentation framework designed to overcome key challenges that existing approaches struggle with: motion blur, eyelid occlusion, and train-test domain gaps. In these situations, existing models struggle to extract robust features, leading to suboptimal performance. Noting that these challenges can be generally quantified by uncertainty, we design EyeSeg as an uncertainty-aware eye segmentation framework for AR/VR wherein we explicitly model the uncertainties by performing Bayesian uncertainty learning of a posterior under the closed set prior. Theoretically, we prove that a statistic of the learned posterior indicates segmentation uncertainty levels and empirically outperforms existing methods in downstream tasks, such as gaze estimation. EyeSeg outputs an uncertainty score and the segmentation result, weighting and fusing multiple gaze estimates for robustness, which proves to be effective especially under motion blur, eyelid occlusion and cross-domain challenges. Moreover, empirical results suggest that EyeSeg achieves segmentation improvements of MIoU, E1, F1, and ACC surpassing previous approaches. The code is publicly available at https://github.com/JethroPeng/EyeSeg.
