# EHPE: A Segmented Architecture for Enhanced Hand Pose Estimation

arXiv: https://arxiv.org/abs/2507.09560 · HTML: https://mlsanity.com/paper/2507.09560/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 56 references that are in the map.
- First posted on arXiv 13 Jul 2025.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering](https://mlsanity.com/paper/1904.04196/) (2019)
- [V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/1711.07399/) (2017)
- [Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints](https://mlsanity.com/paper/2003.09282/) (2020)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [Lifting from the Deep: Convolutional 3D Pose Estimation from a Single Image](https://mlsanity.com/paper/1701.00295/) (2017)
- [Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction](https://mlsanity.com/paper/2109.01723/) (2021)
- [3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal](https://mlsanity.com/paper/2207.11061/) (2022)
- [Implicit Dual-domain Convolutional Network for Robust Color Image Compression Artifact Reduction](https://mlsanity.com/paper/1810.08042/) (2018)
- [Dense 3D Regression for Hand Pose Estimation](https://mlsanity.com/paper/1711.08996/) (2017)
- [AWR: Adaptive Weighting Regression for 3D Hand Pose Estimation](https://mlsanity.com/paper/2007.09590/) (2020)
- [Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the Wild](https://mlsanity.com/paper/2209.12009/) (2022)
- [EvHandPose: Event-based 3D Hand Pose Estimation with Sparse Supervision](https://mlsanity.com/paper/2303.02862/) (2023)
- [HandTailor: Towards High-Precision Monocular 3D Hand Recovery](https://mlsanity.com/paper/2102.09244/) (2021)
- [A Two-stream Neural Network for Pose-based Hand Gesture Recognition](https://mlsanity.com/paper/2101.08926/) (2021)
- [Extract-and-Adaptation Network for 3D Interacting Hand Mesh Recovery](https://mlsanity.com/paper/2309.01943/) (2023)
- [End-to-end Weakly-supervised Single-stage Multiple 3D Hand Mesh Reconstruction from a Single RGB Image](https://mlsanity.com/paper/2204.08154/) (2022)
- [3D Hand Pose Estimation via Regularized Graph Representation Learning](https://mlsanity.com/paper/1912.01875/) (2019)

## Abstract (arXiv)

3D hand pose estimation has garnered great attention in recent years due to its critical applications in human-computer interaction, virtual reality, and related fields. The accurate estimation of hand joints is essential for high-quality hand pose estimation. However, existing methods neglect the importance of Distal Phalanx Tip (TIP) and Wrist in predicting hand joints overall and often fail to account for the phenomenon of error accumulation for distal joints in gesture estimation, which can cause certain joints to incur larger errors, resulting in misalignments and artifacts in the pose estimation and degrading the overall reconstruction quality. To address this challenge, we propose a novel segmented architecture for enhanced hand pose estimation (EHPE). We perform local extraction of TIP and wrist, thus alleviating the effect of error accumulation on TIP prediction and further reduce the predictive errors for all joints on this basis. EHPE consists of two key stages: In the TIP and Wrist Joints Extraction stage (TW-stage), the positions of the TIP and wrist joints are estimated to provide an initial accurate joint configuration; In the Prior Guided Joints Estimation stage (PG-stage), a dual-branch interaction network is employed to refine the positions of the remaining joints. Extensive experiments on two widely used benchmarks demonstrate that EHPE achieves state-of-the-arts performance. Code is available at https://github.com/SereinNout/EHPE.
