# Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction

arXiv: https://arxiv.org/abs/2507.08137 · HTML: https://mlsanity.com/paper/2507.08137/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 51 references that are in the map.
- First posted on arXiv 10 Jul 2025.

## Builds on (most cited first, 26 of 26)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation](https://mlsanity.com/paper/2306.07954/) (2023)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flow](https://mlsanity.com/paper/2405.14793/) (2024)
- [FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing](https://mlsanity.com/paper/2310.05922/) (2023)
- [InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction](https://mlsanity.com/paper/2209.12354/) (2022)
- [AVID: Any-Length Video Inpainting with Diffusion Model](https://mlsanity.com/paper/2312.03816/) (2023)
- [GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting](https://mlsanity.com/paper/2402.10259/) (2024)
- [THOR: Text to Human-Object Interaction Diffusion via Relation Intervention](https://mlsanity.com/paper/2403.11208/) (2024)
- [Amodal Completion via Progressive Mixed Context Diffusion](https://mlsanity.com/paper/2312.15540/) (2023)
- [M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models](https://mlsanity.com/paper/2407.14502/) (2024)
- [Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses](https://mlsanity.com/paper/2404.14410/) (2024)
- [OccFusion: Rendering Occluded Humans with Generative Diffusion Priors](https://mlsanity.com/paper/2407.00316/) (2024)
- [AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark](https://mlsanity.com/paper/2409.15041/) (2024)

## Built on by (most cited first, 1 of 1)

- [Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer](https://mlsanity.com/paper/2512.00677/) (2025)

## Abstract (arXiv)

We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.
