# OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding

arXiv: https://arxiv.org/abs/2507.07984 · HTML: https://mlsanity.com/paper/2507.07984/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 18 of its 35 references that are in the map.
- First posted on arXiv 10 Jul 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 18 of 18)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models](https://mlsanity.com/paper/2407.07895/) (2024)
- [ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering](https://mlsanity.com/paper/1906.02467/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Long Context Transfer from Language to Vision](https://mlsanity.com/paper/2406.16852/) (2024)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI](https://mlsanity.com/paper/2312.16170/) (2023)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [Out of the Box: Embodied Navigation in the Real World](https://mlsanity.com/paper/2105.05873/) (2021)

## Built on by (most cited first, 24 of 24)

- [G2VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning](https://mlsanity.com/paper/2511.21688/) (2025)
- [How Far are VLMs from Visual Spatial Intelligence? A Benchmark-Driven Perspective](https://mlsanity.com/paper/2509.18905/) (2025)
- [MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence](https://mlsanity.com/paper/2512.10863/) (2025)
- [From Indoor to Open World: Revealing the Spatial Reasoning Gap in MLLMs](https://mlsanity.com/paper/2512.19683/) (2025)
- [Thinking in Dynamics: How Multimodal Large Language Models Perceive, Track, and Reason Dynamics in Physical 4D World](https://mlsanity.com/paper/2603.12746/) (2026)
- [Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding](https://mlsanity.com/paper/2603.19235/) (2026)
- [SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks](https://mlsanity.com/paper/2606.09669/) (2026)
- [OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs](https://mlsanity.com/paper/2606.03890/) (2026)
- [Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators](https://mlsanity.com/paper/2606.06476/) (2026)
- [ViSRA: A Video-based Spatial Reasoning Agent for Multi-modal Large Language Models](https://mlsanity.com/paper/2605.10106/) (2026)
- [EgoProx: Evaluating MLLMs on Egocentric 3D Proximity Reasoning Across a Cognitive Hierarchy](https://mlsanity.com/paper/2605.24456/) (2026)
- [Thinking in Structures: Evaluating Spatial Intelligence in Constraint-Governed Spaces](https://mlsanity.com/paper/2602.07864/) (2026)
- [StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding](https://mlsanity.com/paper/2608.05703/) (2026)
- [Empowering Real-World: A Survey on the Technology, Practice, and Evaluation of LLM-driven Industry Agents](https://mlsanity.com/paper/2510.17491/) (2025)
- [M3-Verse: A "Spot the Difference" Challenge for Large Multimodal Models](https://mlsanity.com/paper/2512.18735/) (2025)
- [Stream3D-VLM: Online 3D Spatial Understanding with Incremental Geometry Priors](https://mlsanity.com/paper/2606.06891/) (2026)
- [ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?](https://mlsanity.com/paper/2607.20868/) (2026)
- [VIR-Bench: Evaluating Geospatial and Temporal Understanding of MLLMs via Travel Video Itinerary Reconstruction](https://mlsanity.com/paper/2509.19002/) (2025)
- [PinpointQA: A Benchmark for Small Object-Centric Spatial Understanding in Indoor Videos](https://mlsanity.com/paper/2604.08991/) (2026)
- [VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis](https://mlsanity.com/paper/2605.22570/) (2026)
- [GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?](https://mlsanity.com/paper/2608.05747/) (2026)
- [SPARGen: Unifying Spatial Perception and Reasoning through Native Multimodal Generation](https://mlsanity.com/paper/2608.14138/) (2026)
- [EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks](https://mlsanity.com/paper/2609.28236/) (2026)
- [From Reasoning Failures to Composable Video Spatial Intelligence](https://mlsanity.com/paper/2610.01999/) (2026)

## Abstract (arXiv)

Recent advances in multimodal large language models (MLLMs) have shown remarkable capabilities in integrating vision and language for complex reasoning. While most existing benchmarks evaluate models under offline settings with a fixed set of pre-recorded inputs, we introduce OST-Bench, a benchmark designed to evaluate Online Spatio-Temporal understanding from the perspective of an agent actively exploring a scene. The Online aspect emphasizes the need to process and reason over incrementally acquired observations, while the Spatio-Temporal component requires integrating current visual inputs with historical memory to support dynamic spatial reasoning. OST-Bench better reflects the challenges of real-world embodied perception. Built on an efficient data collection pipeline, OST-Bench consists of 1.4k scenes and 10k question-answer pairs collected from ScanNet, Matterport3D, and ARKitScenes. We evaluate several leading MLLMs on OST-Bench and observe that they fall short on tasks requiring complex spatio-temporal reasoning. Under the online setting, their accuracy declines as the exploration horizon extends and the memory grows. Through further experimental analysis, we identify common error patterns across models and find that both complex clue-based spatial reasoning demands and long-term memory retrieval requirements significantly drop model performance along two separate axes, highlighting the core challenges that must be addressed to improve online embodied reasoning. To foster further research and development in the field, our codes, dataset, and benchmark are available. Our project page is: https://rbler1234.github.io/OSTBench.github.io/
