# LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS

arXiv: https://arxiv.org/abs/2507.07136 · HTML: https://mlsanity.com/paper/2507.07136/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 67 references that are in the map.
- First posted on arXiv 9 Jul 2025.

## Builds on (most cited first, 30 of 53)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)

## Built on by (most cited first, 30 of 41)

- [C3G: Learning Compact 3D Representations with 2K Gaussians](https://mlsanity.com/paper/2512.04021/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting](https://mlsanity.com/paper/2508.12720/) (2025)
- [Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2509.05515/) (2025)
- [ReLaGS: Relational Language Gaussian Splatting](https://mlsanity.com/paper/2603.17605/) (2026)
- [4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2512.05060/) (2025)
- [SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM](https://mlsanity.com/paper/2603.23386/) (2026)
- [FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views via Compact Semantic Representation](https://mlsanity.com/paper/2512.17541/) (2025)
- [GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis](https://mlsanity.com/paper/2603.14965/) (2026)
- [FF3R: Feedforward Feature 3D Reconstruction from Unconstrained views](https://mlsanity.com/paper/2604.09862/) (2026)
- [Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting](https://mlsanity.com/paper/2605.13600/) (2026)
- [LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Images](https://mlsanity.com/paper/2605.23287/) (2026)
- [Split&Splat: Zero-Shot Panoptic Segmentation via Explicit Instance Modeling and 3D Gaussian Splatting](https://mlsanity.com/paper/2602.03809/) (2026)
- [LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2604.01388/) (2026)
- [PanopticQuery: Unified Query-Time Reasoning for 4D Scenes](https://mlsanity.com/paper/2604.05638/) (2026)
- [DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures](https://mlsanity.com/paper/2604.21631/) (2026)
- [OpenGaFF: Open-Vocabulary Gaussian Feature Field with Codebook Attention](https://mlsanity.com/paper/2605.06088/) (2026)
- [CoSAG: Compact Semantic Anchor Gaussians via Training-Free Rate-Distortion Coding](https://mlsanity.com/paper/2607.10237/) (2026)
- [Language and Geometry Grounded Sparse Voxel Representations for Holistic Scene Understanding](https://mlsanity.com/paper/2602.15734/) (2026)
- [TrianguLang: Geometry-Aware Semantic Consensus for Pose-Free 3D Localization](https://mlsanity.com/paper/2603.08096/) (2026)
- [X-GS: An Extensible Framework for Perceiving and Thinking with 3D Gaussian Splatting](https://mlsanity.com/paper/2603.09632/) (2026)
- [RGB-Pointmap Pretraining for Unified 3D Scene Understanding](https://mlsanity.com/paper/2604.02546/) (2026)
- [GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors](https://mlsanity.com/paper/2604.11401/) (2026)
- [NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting](https://mlsanity.com/paper/2604.22439/) (2026)
- [Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting](https://mlsanity.com/paper/2605.17011/) (2026)
- [RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video](https://mlsanity.com/paper/2605.23672/) (2026)
- [XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer](https://mlsanity.com/paper/2606.11529/) (2026)
- [Do Gaussian Scenes Contain Enough Structure for Intrinsic Segmentation?](https://mlsanity.com/paper/2606.18623/) (2026)
- [SAD-GS: Learning Reliable 3D Semantic Gaussian Fields via Dynamic Geo-Semantic Anchoring](https://mlsanity.com/paper/2606.29376/) (2026)
- [MonoVoc: Decoupling Geometry and Semantics for Lightweight Monocular Open-Vocabulary 3D Gaussians](https://mlsanity.com/paper/2607.28300/) (2026)

## Abstract (arXiv)

In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 × speedup and a 47 × boost over LangSplat respectively, along with improved query accuracy. LangSplat employs Gaussian Splatting to embed 2D CLIP language features into 3D, significantly enhancing speed and learning a precise 3D language field with SAM semantics. Such advancements in 3D language fields are crucial for applications that require language interaction within complex scenes. However, LangSplat does not yet achieve real-time inference performance (8.2 FPS), even with advanced A100 GPUs, severely limiting its broader application. In this paper, we first conduct a detailed time analysis of LangSplat, identifying the heavyweight decoder as the primary speed bottleneck. Our solution, LangSplatV2 assumes that each Gaussian acts as a sparse code within a global dictionary, leading to the learning of a 3D sparse coefficient field that entirely eliminates the need for a heavyweight decoder. By leveraging this sparsity, we further propose an efficient sparse coefficient splatting method with CUDA optimization, rendering high-dimensional feature maps at high quality while incurring only the time cost of splatting an ultra-low-dimensional feature. Our experimental results demonstrate that LangSplatV2 not only achieves better or competitive query accuracy but is also significantly faster. Codes and demos are available at our project page: https://langsplat-v2.github.io.
