# Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data

arXiv: https://arxiv.org/abs/2507.07095 · HTML: https://mlsanity.com/paper/2507.07095/

## Key facts

- Cited by 68 papers in the map (data through 14 Oct 2026).
- Builds on 85 of its 109 references that are in the map.
- First posted on arXiv 9 Jul 2025.

## Builds on (most cited first, 30 of 85)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)

## Built on by (most cited first, 30 of 68)

- [Kimodo: Scaling Controllable Human Motion Generation](https://mlsanity.com/paper/2603.15546/) (2026)
- [HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation](https://mlsanity.com/paper/2512.23464/) (2025)
- [The Quest for Generalizable Motion Generation: Data, Model, and Evaluation](https://mlsanity.com/paper/2510.26794/) (2025)
- [Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset](https://mlsanity.com/paper/2510.16258/) (2025)
- [From Language to Locomotion: Retargeting-free Humanoid Control via Motion Latent Guidance](https://mlsanity.com/paper/2510.14952/) (2025)
- [EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformer](https://mlsanity.com/paper/2512.18814/) (2025)
- [MOSPA: Human Motion Generation Driven by Spatial Audio](https://mlsanity.com/paper/2507.11949/) (2025)
- [LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens](https://mlsanity.com/paper/2602.12370/) (2026)
- [FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions](https://mlsanity.com/paper/2601.12799/) (2026)
- [Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions](https://mlsanity.com/paper/2508.04681/) (2025)
- [HoloMotion-1 Technical Report](https://mlsanity.com/paper/2605.15336/) (2026)
- [FIX-CLIP: Dual-Branch Hierarchical Contrastive Learning via Synthetic Captions for Better Understanding of Long Text](https://mlsanity.com/paper/2507.10095/) (2025)
- [EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation](https://mlsanity.com/paper/2512.22808/) (2025)
- [ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation](https://mlsanity.com/paper/2607.08741/) (2026)
- [IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation](https://mlsanity.com/paper/2512.10730/) (2025)
- [CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos](https://mlsanity.com/paper/2601.10632/) (2026)
- [UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots](https://mlsanity.com/paper/2512.24321/) (2025)
- [ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning](https://mlsanity.com/paper/2603.13500/) (2026)
- [UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors](https://mlsanity.com/paper/2603.15975/) (2026)
- [Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control](https://mlsanity.com/paper/2603.27756/) (2026)
- [LottieGPT: Tokenizing Vector Animation for Autoregressive Generation](https://mlsanity.com/paper/2604.11792/) (2026)
- [SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control](https://mlsanity.com/paper/2605.22894/) (2026)
- [Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking](https://mlsanity.com/paper/2606.03985/) (2026)
- [MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decoupling](https://mlsanity.com/paper/2508.17404/) (2025)
- [OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation](https://mlsanity.com/paper/2510.19789/) (2025)
- [PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition](https://mlsanity.com/paper/2603.08590/) (2026)
- [NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data](https://mlsanity.com/paper/2603.18496/) (2026)
- [Gloria: Consistent Character Video Generation via Content Anchors](https://mlsanity.com/paper/2603.29931/) (2026)
- [Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World](https://mlsanity.com/paper/2511.00041/) (2025)
- [Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matching](https://mlsanity.com/paper/2603.15016/) (2026)

## Abstract (arXiv)

Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes.
