# ClipGS: Clippable Gaussian Splatting for Interactive Cinematic Visualization of Volumetric Medical Data

arXiv: https://arxiv.org/abs/2507.06647 · HTML: https://mlsanity.com/paper/2507.06647/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 32 references that are in the map.
- First posted on arXiv 9 Jul 2025.

## Builds on (most cited first, 14 of 14)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis](https://mlsanity.com/paper/2312.11458/) (2023)
- [Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting](https://mlsanity.com/paper/2503.14029/) (2025)
- [Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices](https://mlsanity.com/paper/2404.11285/) (2024)
- [N-Dimensional Gaussians for Fitting of High Dimensional Functions](https://mlsanity.com/paper/2405.20067/) (2024)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization](https://mlsanity.com/paper/2410.16978/) (2024)
- [Shaping the Future through Innovations: From Medical Imaging to Precision Medicine](https://mlsanity.com/paper/1605.02029/) (2016)
- [Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study](https://mlsanity.com/paper/2501.09302/) (2025)

## Built on by (most cited first, 2 of 2)

- [Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy](https://mlsanity.com/paper/2601.22026/) (2026)
- [Gaussian Volumetric Representation for Efficient Shear-Warp Visualization](https://mlsanity.com/paper/2607.25377/) (2026)

## Abstract (arXiv)

The visualization of volumetric medical data is crucial for enhancing diagnostic accuracy and improving surgical planning and education. Cinematic rendering techniques significantly enrich this process by providing high-quality visualizations that convey intricate anatomical details, thereby facilitating better understanding and decision-making in medical contexts. However, the high computing cost and low rendering speed limit the requirement of interactive visualization in practical applications. In this paper, we introduce ClipGS, an innovative Gaussian splatting framework with the clipping plane supported, for interactive cinematic visualization of volumetric medical data. To address the challenges posed by dynamic interactions, we propose a learnable truncation scheme that automatically adjusts the visibility of Gaussian primitives in response to the clipping plane. Besides, we also design an adaptive adjustment model to dynamically adjust the deformation of Gaussians and refine the rendering performance. We validate our method on five volumetric medical data (including CT and anatomical slice data), and reach an average 36.635 PSNR rendering quality with 156 FPS and 16.1 MB model size, outperforming state-of-the-art methods in rendering quality and efficiency.
