# Speak2Sign3D: A Multi-modal Pipeline for English Speech to American Sign Language Animation

arXiv: https://arxiv.org/abs/2507.06530 · HTML: https://mlsanity.com/paper/2507.06530/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 38 references that are in the map.
- First posted on arXiv 9 Jul 2025.

## Builds on (most cited first, 18 of 18)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [WavLM: Large-Scale Self-Supervised Pre-Training for Full Stack Speech Processing](https://mlsanity.com/paper/2110.13900/) (2021)
- [Bag of Tricks for Efficient Text Classification](https://mlsanity.com/paper/1607.01759/) (2016)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Word-level Deep Sign Language Recognition from Video: A New Large-scale Dataset and Methods Comparison](https://mlsanity.com/paper/1910.11006/) (2019)
- [Marian: Fast Neural Machine Translation in C++](https://mlsanity.com/paper/1804.00344/) (2018)
- [RTMPose: Real-Time Multi-Person Pose Estimation based on MMPose](https://mlsanity.com/paper/2303.07399/) (2023)
- [How2Sign: A Large-scale Multimodal Dataset for Continuous American Sign Language](https://mlsanity.com/paper/2008.08143/) (2020)
- [ContextNet: Improving Convolutional Neural Networks for Automatic Speech Recognition with Global Context](https://mlsanity.com/paper/2005.03191/) (2020)
- [Sign Language Recognition, Generation, and Translation: An Interdisciplinary Perspective](https://mlsanity.com/paper/1908.08597/) (2019)
- [UniSpeech: Unified Speech Representation Learning with Labeled and Unlabeled Data](https://mlsanity.com/paper/2101.07597/) (2021)
- [Adversarial Training for Multi-Channel Sign Language Production](https://mlsanity.com/paper/2008.12405/) (2020)
- [OpenPifPaf: Composite Fields for Semantic Keypoint Detection and Spatio-Temporal Association](https://mlsanity.com/paper/2103.02440/) (2021)
- [Jointformer: Single-Frame Lifting Transformer with Error Prediction and Refinement for 3D Human Pose Estimation](https://mlsanity.com/paper/2208.03704/) (2022)

## Abstract (arXiv)

Helping deaf and hard-of-hearing people communicate more easily is the main goal of Automatic Sign Language Translation. Although most past research has focused on turning sign language into text, doing the reverse, turning spoken English into sign language animations, has been largely overlooked. That's because it involves multiple steps, such as understanding speech, translating it into sign-friendly grammar, and generating natural human motion. In this work, we introduce a complete pipeline that converts English speech into smooth, realistic 3D sign language animations. Our system starts with Whisper to translate spoken English into text. Then, we use a MarianMT machine translation model to translate that text into American Sign Language (ASL) gloss, a simplified version of sign language that captures meaning without grammar. This model performs well, reaching BLEU scores of 0.7714 and 0.8923. To make the gloss translation more accurate, we also use word embeddings such as Word2Vec and FastText to understand word meanings. Finally, we animate the translated gloss using a 3D keypoint-based motion system trained on Sign3D-WLASL, a dataset we created by extracting body, hand, and face key points from real ASL videos in the WLASL dataset. To support the gloss translation stage, we also built a new dataset called BookGlossCorpus-CG, which turns everyday English sentences from the BookCorpus dataset into ASL gloss using grammar rules. Our system stitches everything together by smoothly interpolating between signs to create natural, continuous animations. Unlike previous works like How2Sign and Phoenix-2014T that focus on recognition or use only one type of data, our pipeline brings together audio, text, and motion in a single framework that goes all the way from spoken English to lifelike 3D sign language animation.
