# Pun Intended: Multi-Agent Translation of Wordplay with Contrastive Learning and Phonetic-Semantic Embeddings for CLEF JOKER 2025 Task 2

arXiv: https://arxiv.org/abs/2507.06506 · HTML: https://mlsanity.com/paper/2507.06506/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 13 of its 26 references that are in the map.
- First posted on arXiv 9 Jul 2025.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 13 of 13)

- [Unsupervised Cross-lingual Representation Learning at Scale](https://mlsanity.com/paper/1911.02116/) (2019)
- [Role-Play with Large Language Models](https://mlsanity.com/paper/2305.16367/) (2023)
- [Learning Word Vectors for 157 Languages](https://mlsanity.com/paper/1802.06893/) (2018)
- [Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation](https://mlsanity.com/paper/2312.02439/) (2023)
- [Pun Generation with Surprise](https://mlsanity.com/paper/1904.06828/) (2019)
- [ExPUNations: Augmenting Puns with Keywords and Explanations](https://mlsanity.com/paper/2210.13513/) (2022)
- ["A good pun is its own reword": Can Large Language Models Understand Puns?](https://mlsanity.com/paper/2404.13599/) (2024)
- [Innovative Thinking, Infinite Humor: Humor Research of Large Language Models through Structured Thought Leaps](https://mlsanity.com/paper/2410.10370/) (2024)
- [Crowd Score: A Method for the Evaluation of Jokes using Large Language Model AI Voters as Judges](https://mlsanity.com/paper/2212.11214/) (2022)
- [A Unified Framework for Pun Generation with Humor Principles](https://mlsanity.com/paper/2210.13055/) (2022)
- [MMTE: Corpus and Metrics for Evaluating Machine Translation Quality of Metaphorical Language](https://mlsanity.com/paper/2406.13698/) (2024)
- [Automatic Evaluation and Analysis of Idioms in Neural Machine Translation](https://mlsanity.com/paper/2210.04545/) (2022)
- [Phonetic Word Embeddings](https://mlsanity.com/paper/2109.14796/) (2021)

## Built on by (most cited first, 1 of 1)

- [Searching for Sound-Meaning Collisions: Graph-Based Affordance Retrieval and Multi-Evaluator Ranking for Pun Translation at CLEF 2026 JOKER Task 2](https://mlsanity.com/paper/2608.04299/) (2026)

## Abstract (arXiv)

Translating wordplay across languages presents unique challenges that have long confounded both professional human translators and machine translation systems. This research proposes a novel approach for translating puns from English to French by combining state-of-the-art large language models with specialized techniques for wordplay generation. Our methodology employs a three-stage approach. First, we establish a baseline using multiple frontier large language models with feedback based on a new contrastive learning dataset. Second, we implement a guided chain-of-thought pipeline with combined phonetic-semantic embeddings. Third, we implement a multi-agent generator-discriminator framework for evaluating and regenerating puns with feedback. Moving beyond the limitations of literal translation, our methodology's primary objective is to capture the linguistic creativity and humor of the source text wordplay, rather than simply duplicating its vocabulary. Our best runs earned first and second place in the CLEF JOKER 2025 Task 2 competition where they were evaluated manually by expert native French speakers. This research addresses a gap between translation studies and computational linguistics by implementing linguistically-informed techniques for wordplay translation, advancing our understanding of how language models can be leveraged to handle the complex interplay between semantic ambiguity, phonetic similarity, and the implicit cultural and linguistic awareness needed for successful humor.
