# Sample-Efficient Reinforcement Learning Controller for Deep Brain Stimulation in Parkinson's Disease

arXiv: https://arxiv.org/abs/2507.06326 · HTML: https://mlsanity.com/paper/2507.06326/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 43 references that are in the map.
- First posted on arXiv 8 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 15 of 15)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Actor-Critic Reinforcement Learning for Control with Stability Guarantee](https://mlsanity.com/paper/2004.14288/) (2020)
- [EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data](https://mlsanity.com/paper/2403.00564/) (2024)
- [Reinforcement Learning with Foundation Priors: Let the Embodied Agent Efficiently Learn on Its Own](https://mlsanity.com/paper/2310.02635/) (2023)
- [Offline Learning of Closed-Loop Deep Brain Stimulation Controllers for Parkinson Disease Treatment](https://mlsanity.com/paper/2302.02477/) (2023)
- [Reinforcement Learning Framework for Deep Brain Stimulation Study](https://mlsanity.com/paper/2002.10948/) (2020)

## Built on by (most cited first, 2 of 2)

- [Inverse Reinforcement Learning for Interpretable Keystroke Biomarkers in Parkinson's Disease](https://mlsanity.com/paper/2606.25270/) (2026)
- [Learning Transferable Policies from Action-free Time Series Through Dynamical Embeddings](https://mlsanity.com/paper/2610.03065/) (2026)

## Abstract (arXiv)

Deep brain stimulation (DBS) is an established intervention for Parkinson's disease (PD), but conventional open-loop systems lack adaptability, are energy-inefficient due to continuous stimulation, and provide limited personalization to individual neural dynamics. Adaptive DBS (aDBS) offers a closed-loop alternative, using biomarkers such as beta-band oscillations to dynamically modulate stimulation. While reinforcement learning (RL) holds promise for personalized aDBS control, existing methods suffer from high sample complexity, unstable exploration in binary action spaces, and limited deployability on resource-constrained hardware. We propose SEA-DBS, a sample-efficient actor-critic framework that addresses the core challenges of RL-based adaptive neurostimulation. SEA-DBS integrates a predictive reward model to reduce reliance on real-time feedback and employs Gumbel Softmax-based exploration for stable, differentiable policy updates in binary action spaces. Together, these components improve sample efficiency, exploration robustness, and compatibility with resource-constrained neuromodulatory hardware. We evaluate SEA-DBS on a biologically realistic simulation of Parkinsonian basal ganglia activity, demonstrating faster convergence, stronger suppression of pathological beta-band power, and resilience to post-training FP16 quantization. Our results show that SEA-DBS offers a practical and effective RL-based aDBS framework for real-time, resource-constrained neuromodulation.
