# Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

arXiv: https://arxiv.org/abs/2507.05952 · HTML: https://mlsanity.com/paper/2507.05952/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 49 references that are in the map.
- First posted on arXiv 8 Jul 2025.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2404.10772/) (2024)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2206.05737/) (2022)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformers](https://mlsanity.com/paper/2111.14600/) (2021)
- [TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers](https://mlsanity.com/paper/2408.13770/) (2024)
- [VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction](https://mlsanity.com/paper/2212.08067/) (2022)
- [IterMVS: Iterative Probability Estimation for Efficient Multi-View Stereo](https://mlsanity.com/paper/2112.05126/) (2021)
- [MVSFormer++: Revealing the Devil in Transformer's Details for Multi-View Stereo](https://mlsanity.com/paper/2401.11673/) (2024)
- [TorchSparse++: Efficient Training and Inference Framework for Sparse Convolution on GPUs](https://mlsanity.com/paper/2311.12862/) (2023)
- [ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstruction](https://mlsanity.com/paper/2305.18832/) (2023)
- [UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable Sets](https://mlsanity.com/paper/2403.05086/) (2024)
- [SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization](https://mlsanity.com/paper/2407.14257/) (2024)
- [C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction](https://mlsanity.com/paper/2306.10003/) (2023)

## Abstract (arXiv)

Neural implicit representations have recently achieved impressive results in novel view synthesis and multi-view 3D reconstruction, yet both NeRF- and Gaussian Splatting-based methods require per-scene optimization, which makes them inefficient. Generalizable Neural Surface Reconstruction (GNSR) methods have been proposed to remove this need by learning feature representations directly predicted from input images. However, their typical reliance on dense feature volumes severely limits achievable resolution and fidelity due to prohibitive memory costs. We introduce Sparse Volumetric Reconstruction (SVRecon), a new GNSR framework that unlocks high-resolution, memory-efficient reconstruction through learned occupancy-driven sparsity, in a more effective way than earlier approaches to introducing sparsity in GNSRs. Our approach uses a nested two-stage architecture: (1) an occupancy prediction network that identifies surface-containing voxels, and (2) a high-resolution sparse volume rendering framework defined only within these occupied regions, together with specialized sparsified algorithms for ray sampling, feature aggregation, and querying. This design enables fine-grained surface reconstruction while avoiding the heavy memory footprint of dense grids. SVRecon operates at resolutions up to 5123 on standard 32GB hardware---substantially higher than prior generalizable methods---and delivers smoother and more precise reconstructions across diverse datasets, particularly in sparse-view settings.
