# CogniPlay: a work-in-progress Human-like model for General Game Playing

arXiv: https://arxiv.org/abs/2507.05868 · HTML: https://mlsanity.com/paper/2507.05868/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 41 references that are in the map.
- First posted on arXiv 8 Jul 2025.

## Builds on (most cited first, 11 of 11)

- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Plug-and-Play Policy Planner for Large Language Model Powered Dialogue Agents](https://mlsanity.com/paper/2311.00262/) (2023)
- [Ludii -- The Ludemic General Game System](https://mlsanity.com/paper/1905.05013/) (2019)
- [Planning Like Human: A Dual-process Framework for Dialogue Planning](https://mlsanity.com/paper/2406.05374/) (2024)
- [Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games](https://mlsanity.com/paper/2303.02160/) (2023)
- [Modern Techniques for Ancient Games](https://mlsanity.com/paper/2101.10066/) (2020)
- [Spatial State-Action Features for General Games](https://mlsanity.com/paper/2201.06401/) (2022)
- [Foundations of Digital Archaeoludology](https://mlsanity.com/paper/1905.13516/) (2019)

## Built on by (most cited first, 1 of 1)

- [Toward Modeling Player-Specific Chess Behaviors](https://mlsanity.com/paper/2605.11893/) (2026)

## Abstract (arXiv)

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the pattern-based, intuitive decision-making processes observed in human cognition. This paper presents an overview of findings from cognitive psychology and previous efforts to model human-like behavior in artificial agents, discusses their applicability to General Game Playing (GGP) and introduces our work-in-progress model based on these observations: CogniPlay.
