# GTA1: GUI Test-time Scaling Agent

arXiv: https://arxiv.org/abs/2507.05791 · HTML: https://mlsanity.com/paper/2507.05791/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 23 of its 40 references that are in the map.
- First posted on arXiv 8 Jul 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Builds on (most cited first, 23 of 23)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Is ChatGPT a General-Purpose Natural Language Processing Task Solver?](https://mlsanity.com/paper/2302.06476/) (2023)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Seed1.5-VL Technical Report](https://mlsanity.com/paper/2505.07062/) (2025)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning](https://mlsanity.com/paper/2503.21620/) (2025)
- [Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents](https://mlsanity.com/paper/2504.00906/) (2025)
- [Aria-UI: Visual Grounding for GUI Instructions](https://mlsanity.com/paper/2412.16256/) (2024)
- [InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners](https://mlsanity.com/paper/2504.14239/) (2025)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2505.12370/) (2025)
- [GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents](https://mlsanity.com/paper/2505.15810/) (2025)

## Built on by (most cited first, 30 of 106)

- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [MCP-Universe: Benchmarking Large Language Models with Real-World Model Context Protocol Servers](https://mlsanity.com/paper/2508.14704/) (2025)
- [MAI-UI Technical Report: Real-World Centric Foundation GUI Agents](https://mlsanity.com/paper/2512.22047/) (2025)
- [Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents](https://mlsanity.com/paper/2602.16855/) (2026)
- [ScaleCUA: Scaling Open-Source Computer Use Agents with Cross-Platform Data](https://mlsanity.com/paper/2509.15221/) (2025)
- [CoAct-1: Computer-using Multi-Agent System with Coding Actions](https://mlsanity.com/paper/2508.03923/) (2025)
- [UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action](https://mlsanity.com/paper/2510.17790/) (2025)
- [LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding](https://mlsanity.com/paper/2605.27365/) (2026)
- [InfiGUI-G1: Advancing GUI Grounding with Adaptive Exploration Policy Optimization](https://mlsanity.com/paper/2508.05731/) (2025)
- [Scaling Synthetic Task Generation for Agents via Exploration](https://mlsanity.com/paper/2509.25047/) (2025)
- [UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning](https://mlsanity.com/paper/2510.20286/) (2025)
- [Grounding Computer Use Agents on Human Demonstrations](https://mlsanity.com/paper/2511.07332/) (2025)
- [OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agent](https://mlsanity.com/paper/2601.07779/) (2026)
- [CUARewardBench: A Benchmark for Evaluating Reward Models on Computer-using Agent](https://mlsanity.com/paper/2510.18596/) (2025)
- [MGA: Memory-Driven GUI Agent for Observation-Centric Interaction](https://mlsanity.com/paper/2510.24168/) (2025)
- [Ferret-UI Lite: Lessons from Building Small On-Device GUI Agents](https://mlsanity.com/paper/2509.26539/) (2025)
- [GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL](https://mlsanity.com/paper/2602.22190/) (2026)
- [VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents](https://mlsanity.com/paper/2509.07553/) (2025)
- [SSRL: Self-Search Reinforcement Learning](https://mlsanity.com/paper/2508.10874/) (2025)
- [GUI-ReWalk: Massive Data Generation for GUI Agent via Stochastic Exploration and Intent-Aware Reasoning](https://mlsanity.com/paper/2509.15738/) (2025)
- [OmegaUse: Building a General-Purpose GUI Agent for Autonomous Task Execution](https://mlsanity.com/paper/2601.20380/) (2026)
- [Learning GUI Grounding with Spatial Reasoning from Visual Feedback](https://mlsanity.com/paper/2509.21552/) (2025)
- [R-WoM: Retrieval-augmented World Model For Computer-use Agents](https://mlsanity.com/paper/2510.11892/) (2025)
- [Agent Alpha: Tree Search Unifying Generation, Exploration and Evaluation for Computer-Use Agents](https://mlsanity.com/paper/2602.02995/) (2026)
- [The Blind Spot of Agent Safety: How Benign User Instructions Expose Critical Vulnerabilities in Computer-Use Agents](https://mlsanity.com/paper/2604.10577/) (2026)
- [Evolving in Tasks: Empowering the Multi-modality Large Language Model as the Computer Use Agent](https://mlsanity.com/paper/2508.04037/) (2025)
- [Learn where to Click from Yourself: On-Policy Self-Distillation for GUI Grounding](https://mlsanity.com/paper/2605.00642/) (2026)
- [ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents](https://mlsanity.com/paper/2605.12481/) (2026)
- [Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents](https://mlsanity.com/paper/2607.28227/) (2026)

## Abstract (arXiv)

Graphical user interface (GUI) agents autonomously complete tasks across platforms (eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our GUI Test-time Scaling Agent, namely GTA1. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, GTA1 achieves state-of-the-art performance on both grounding and agent task execution benchmarks. The code and models are released here.
