# GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Field

arXiv: https://arxiv.org/abs/2507.05594 · HTML: https://mlsanity.com/paper/2507.05594/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 39 references that are in the map.
- First posted on arXiv 8 Jul 2025.

## Builds on (most cited first, 28 of 28)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [NeRV: Neural Representations for Videos](https://mlsanity.com/paper/2110.13903/) (2021)
- [4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2402.03307/) (2024)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting](https://mlsanity.com/paper/2403.08551/) (2024)
- [GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis](https://mlsanity.com/paper/2312.11458/) (2023)
- [E-NeRV: Expedite Neural Video Representation with Disentangled Spatial-Temporal Context](https://mlsanity.com/paper/2207.08132/) (2022)
- [HiNeRV: Video Compression with Hierarchical Encoding-based Neural Representation](https://mlsanity.com/paper/2306.09818/) (2023)
- [FFNeRV: Flow-Guided Frame-Wise Neural Representations for Videos](https://mlsanity.com/paper/2212.12294/) (2022)
- [Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction](https://mlsanity.com/paper/2406.03697/) (2024)
- [Image-GS: Content-Adaptive Image Representation via 2D Gaussians](https://mlsanity.com/paper/2407.01866/) (2024)
- [PS-NeRV: Patch-wise Stylized Neural Representations for Videos](https://mlsanity.com/paper/2208.03742/) (2022)
- [DS-NeRV: Implicit Neural Video Representation with Decomposed Static and Dynamic Codes](https://mlsanity.com/paper/2403.15679/) (2024)
- [GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting](https://mlsanity.com/paper/2501.04782/) (2025)
- [PNeRV: Enhancing Spatial Consistency via Pyramidal Neural Representation for Videos](https://mlsanity.com/paper/2404.08921/) (2024)
- [SNeRV: Spectra-preserving Neural Representation for Video](https://mlsanity.com/paper/2501.01681/) (2025)
- [GaussianVideo: Efficient Video Representation and Compression by Gaussian Splatting](https://mlsanity.com/paper/2503.04333/) (2025)
- [RT-NeRV: Rethinking Hybrid Neural Representations for Video via Residual Tokenization](https://mlsanity.com/paper/2403.12401/) (2024)
- [Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions](https://mlsanity.com/paper/2503.05600/) (2025)

## Built on by (most cited first, 2 of 2)

- [STGV: Spatio-Temporal Hash Encoding for Gaussian-based Video Representation](https://mlsanity.com/paper/2604.10910/) (2026)
- [Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation](https://mlsanity.com/paper/2610.01114/) (2026)

## Abstract (arXiv)

Implicit neural representations for video have been recognized as a novel and promising form of video representation. Existing works pay more attention to improving video reconstruction quality but little attention to the decoding speed. However, the high computation of convolutional network used in existing methods leads to low decoding speed. Moreover, these convolution-based video representation methods also suffer from long training time, about 14 seconds per frame to achieve 35+ PSNR on Bunny. To solve the above problems, we propose GSVR, a novel 2D Gaussian-based video representation, which achieves 800+ FPS and 35+ PSNR on Bunny, only needing a training time of 2 seconds per frame. Specifically, we propose a hybrid deformation field to model the dynamics of the video, which combines two motion patterns, namely the tri-plane motion and the polynomial motion, to deal with the coupling of camera motion and object motion in the video. Furthermore, we propose a Dynamic-aware Time Slicing strategy to adaptively divide the video into multiple groups of pictures(GOP) based on the dynamic level of the video in order to handle large camera motion and non-rigid movements. Finally, we propose quantization-aware fine-tuning to avoid performance reduction after quantization and utilize image codecs to compress Gaussians to achieve a compact representation. Experiments on the Bunny and UVG datasets confirm that our method converges much faster than existing methods and also has 10x faster decoding speed compared to other methods. Our method has comparable performance in the video interpolation task to SOTA and attains better video compression performance than NeRV.
