# MoDiT: Learning Highly Consistent 3D Motion Coefficients with Diffusion Transformer for Talking Head Generation

arXiv: https://arxiv.org/abs/2507.05092 · HTML: https://mlsanity.com/paper/2507.05092/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 43 of its 54 references that are in the map.
- First posted on arXiv 7 Jul 2025.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 43)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Transformers in Vision: A Survey](https://mlsanity.com/paper/2101.01169/) (2021)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [Lip Reading Sentences in the Wild](https://mlsanity.com/paper/1611.05358/) (2016)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation](https://mlsanity.com/paper/2406.08801/) (2024)
- [AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation](https://mlsanity.com/paper/2403.17694/) (2024)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution](https://mlsanity.com/paper/2205.03409/) (2022)
- [Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation](https://mlsanity.com/paper/2301.03396/) (2023)
- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Talking Face Generation by Conditional Recurrent Adversarial Network](https://mlsanity.com/paper/1804.04786/) (2018)
- [AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding](https://mlsanity.com/paper/2405.03121/) (2024)
- [Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation](https://mlsanity.com/paper/2307.09906/) (2023)
- [DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder](https://mlsanity.com/paper/2303.17550/) (2023)

## Built on by (most cited first, 1 of 1)

- [CARE-Edit: Condition-Aware Routing of Experts for Contextual Image Editing](https://mlsanity.com/paper/2603.08589/) (2026)

## Abstract (arXiv)

Audio-driven talking head generation is critical for applications such as virtual assistants, video games, and films, where natural lip movements are essential. Despite progress in this field, challenges remain in producing both consistent and realistic facial animations. Existing methods, often based on GANs or UNet-based diffusion models, face three major limitations: (i) temporal jittering caused by weak temporal constraints, resulting in frame inconsistencies; (ii) identity drift due to insufficient 3D information extraction, leading to poor preservation of facial identity; and (iii) unnatural blinking behavior due to inadequate modeling of realistic blink dynamics. To address these issues, we propose MoDiT, a novel framework that combines the 3D Morphable Model (3DMM) with a Diffusion-based Transformer. Our contributions include: (i) A hierarchical denoising strategy with revised temporal attention and biased self/cross-attention mechanisms, enabling the model to refine lip synchronization and progressively enhance full-face coherence, effectively mitigating temporal jittering. (ii) The integration of 3DMM coefficients to provide explicit spatial constraints, ensuring accurate 3D-informed optical flow prediction and improved lip synchronization using Wav2Lip results, thereby preserving identity consistency. (iii) A refined blinking strategy to model natural eye movements, with smoother and more realistic blinking behaviors.
