# Grounded Gesture Generation: Language, Motion, and Space

arXiv: https://arxiv.org/abs/2507.04522 · HTML: https://mlsanity.com/paper/2507.04522/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 6 Jul 2025.

## Builds on (most cited first, 20 of 20)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [F5-TTS: A Fairytaler that Fakes Fluent and Faithful Speech with Flow Matching](https://mlsanity.com/paper/2410.06885/) (2024)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [WhisperX: Time-Accurate Speech Transcription of Long-Form Audio](https://mlsanity.com/paper/2303.00747/) (2023)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes](https://mlsanity.com/paper/2210.09729/) (2022)
- [GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents](https://mlsanity.com/paper/2303.14613/) (2023)
- [Controllable Human-Object Interaction Synthesis](https://mlsanity.com/paper/2312.03913/) (2023)
- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [GroundingGPT:Language Enhanced Multi-modal Grounding Model](https://mlsanity.com/paper/2401.06071/) (2024)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance](https://mlsanity.com/paper/2403.18036/) (2024)
- [Diffusion-Based Co-Speech Gesture Generation Using Joint Text and Audio Representation](https://mlsanity.com/paper/2309.05455/) (2023)
- [MM-Conv: A Multi-modal Conversational Dataset for Virtual Humans](https://mlsanity.com/paper/2410.00253/) (2024)
- [Incorporating Spatial Awareness in Data-Driven Gesture Generation for Virtual Agents](https://mlsanity.com/paper/2408.04127/) (2024)

## Built on by (most cited first, 1 of 1)

- [A Benchmark for Spatially Grounded Gesture Generation](https://mlsanity.com/paper/2610.03105/) (2026)

## Abstract (arXiv)

Human motion generation has advanced rapidly in recent years, yet the critical problem of creating spatially grounded, context-aware gestures has been largely overlooked. Existing models typically specialize either in descriptive motion generation, such as locomotion and object interaction, or in isolated co-speech gesture synthesis aligned with utterance semantics. However, both lines of work often treat motion and environmental grounding separately, limiting advances toward embodied, communicative agents. To address this gap, our work introduces a multimodal dataset and framework for grounded gesture generation, combining two key resources: (1) a synthetic dataset of spatially grounded referential gestures, and (2) MM-Conv, a VR-based dataset capturing two-party dialogues. Together, they provide over 7.7 hours of synchronized motion, speech, and 3D scene information, standardized in the HumanML3D format. Our framework further connects to a physics-based simulator, enabling synthetic data generation and situated evaluation. By bridging gesture modeling and spatial grounding, our contribution establishes a foundation for advancing research in situated gesture generation and grounded multimodal interaction. Project page: https://groundedgestures.github.io/
