# Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback

arXiv: https://arxiv.org/abs/2507.04340 · HTML: https://mlsanity.com/paper/2507.04340/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 25 of its 79 references that are in the map.
- First posted on arXiv 6 Jul 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 25 of 25)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Aligning Large Multimodal Models with Factually Augmented RLHF](https://mlsanity.com/paper/2309.14525/) (2023)
- [Safe RLHF: Safe Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2310.12773/) (2023)
- [Aligning Text-to-Image Models using Human Feedback](https://mlsanity.com/paper/2302.12192/) (2023)
- [RLHF-V: Towards Trustworthy MLLMs via Behavior Alignment from Fine-grained Correctional Human Feedback](https://mlsanity.com/paper/2312.00849/) (2023)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback](https://mlsanity.com/paper/1810.11748/) (2018)
- [imitation: Clean Imitation Learning Implementations](https://mlsanity.com/paper/2211.11972/) (2022)
- [Foundation Models Meet Visualizations: Challenges and Opportunities](https://mlsanity.com/paper/2310.05771/) (2023)
- [Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2211.11602/) (2022)
- [Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences](https://mlsanity.com/paper/2312.09337/) (2023)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [The Expertise Problem: Learning from Specialized Feedback](https://mlsanity.com/paper/2211.06519/) (2022)
- [Ordered Preference Elicitation Strategies for Supporting Multi-Objective Decision Making](https://mlsanity.com/paper/1802.07606/) (2018)
- [Behavior Alignment via Reward Function Optimization](https://mlsanity.com/paper/2310.19007/) (2023)
- [RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedback](https://mlsanity.com/paper/2308.04332/) (2023)
- [DRLViz: Understanding Decisions and Memory in Deep Reinforcement Learning](https://mlsanity.com/paper/1909.02982/) (2019)
- [Time-Efficient Reward Learning via Visually Assisted Cluster Ranking](https://mlsanity.com/paper/2212.00169/) (2022)
- [Learning Preferences for Interactive Autonomy](https://mlsanity.com/paper/2210.10899/) (2022)
- [MARLens: Understanding Multi-agent Reinforcement Learning for Traffic Signal Control via Visual Analytics](https://mlsanity.com/paper/2410.01364/) (2024)
- [Scalable Class-Centric Visual Interactive Labeling](https://mlsanity.com/paper/2505.03618/) (2025)

## Built on by (most cited first, 4 of 4)

- [One Size, Many Fits: Aligning Diverse Group-Wise Click Preferences in Large-Scale Advertising Image Generation](https://mlsanity.com/paper/2602.02033/) (2026)
- [DxHF: Providing High-Quality Human Feedback for LLM Alignment via Interactive Decomposition](https://mlsanity.com/paper/2507.18802/) (2025)
- [Improving User Interface Generation Models from Designer Feedback](https://mlsanity.com/paper/2509.16779/) (2025)
- [Building Intelligent User Interfaces for Human-AI Alignment](https://mlsanity.com/paper/2602.11753/) (2026)

## Abstract (arXiv)

Reinforcement learning from human feedback (RLHF) has emerged as a key enabling technology for aligning AI behaviour with human preferences. The traditional way to collect data in RLHF is via pairwise comparisons: human raters are asked to indicate which one of two samples they prefer. We present an interactive visualisation that better exploits the human visual ability to compare and explore whole groups of samples. The interface is comprised of two linked views: 1) an exploration view showing a contextual overview of all sampled behaviours organised in a hierarchical clustering structure; and 2) a comparison view displaying two selected groups of behaviours for user queries. Users can efficiently explore large sets of behaviours by iterating between these two views. Additionally, we devised an active learning approach suggesting groups for comparison. As shown by our evaluation in six simulated robotics tasks, our approach increases the final rewards by 69.34%. It leads to lower error rates and better policies. We open-source the code that can be easily integrated into the RLHF training loop, supporting research on human-AI alignment.
