# Where to Intervene: Action Selection in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2507.04187 · HTML: https://mlsanity.com/paper/2507.04187/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 36 of its 63 references that are in the map.
- First posted on arXiv 5 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 36)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [Panning for Gold: Model-X Knockoffs for High-dimensional Controlled Variable Selection](https://mlsanity.com/paper/1610.02351/) (2016)
- [Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning](https://mlsanity.com/paper/1911.05815/) (2019)
- [Controlling the false discovery rate via knockoffs](https://mlsanity.com/paper/1404.5609/) (2014)
- [Concrete Autoencoders for Differentiable Feature Selection and Reconstruction](https://mlsanity.com/paper/1901.09346/) (2019)
- [Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning](https://mlsanity.com/paper/1809.02121/) (2018)
- [Smooth Exploration for Robotic Reinforcement Learning](https://mlsanity.com/paper/2005.05719/) (2020)
- [Action Space Shaping in Deep Reinforcement Learning](https://mlsanity.com/paper/2004.00980/) (2020)
- [Deep Knockoffs](https://mlsanity.com/paper/1811.06687/) (2018)
- [Growing Action Spaces](https://mlsanity.com/paper/1906.12266/) (2019)
- [DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems](https://mlsanity.com/paper/2206.00484/) (2022)
- [Estimating Optimal Infinite Horizon Dynamic Treatment Regimes via pT-Learning](https://mlsanity.com/paper/2110.10719/) (2021)
- [Sparse Feature Selection Makes Batch Reinforcement Learning More Sample Efficient](https://mlsanity.com/paper/2011.04019/) (2020)
- [Deep Reinforcement Learning for Dynamic Treatment Regimes on Medical Registry Data](https://mlsanity.com/paper/1801.09271/) (2018)
- [Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation](https://mlsanity.com/paper/1904.13041/) (2019)
- [Latent Exploration for Reinforcement Learning](https://mlsanity.com/paper/2305.20065/) (2023)
- [Kernel Feature Selection via Conditional Covariance Minimization](https://mlsanity.com/paper/1707.01164/) (2017)
- [Towards Trustworthy Explanation: On Causal Rationalization](https://mlsanity.com/paper/2306.14115/) (2023)
- [FRESH: Interactive Reward Shaping in High-Dimensional State Spaces using Human Feedback](https://mlsanity.com/paper/2001.06781/) (2020)
- [Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction](https://mlsanity.com/paper/1911.12511/) (2019)
- [Deep Jump Learning for Off-Policy Evaluation in Continuous Treatment Settings](https://mlsanity.com/paper/2010.15963/) (2020)
- [On Learning Necessary and Sufficient Causal Graphs](https://mlsanity.com/paper/2301.12389/) (2023)
- [Deep Reinforcement Learning with Attention for Slate Markov Decision Processes with High-Dimensional States and Actions](https://mlsanity.com/paper/1512.01124/) (2015)
- [Auto-Encoding Knockoff Generator for FDR Controlled Variable Selection](https://mlsanity.com/paper/1809.10765/) (2018)
- [Scaling Marginalized Importance Sampling to High-Dimensional State-Spaces via State Abstraction](https://mlsanity.com/paper/2212.07486/) (2022)
- [Quasi-optimal Reinforcement Learning with Continuous Actions](https://mlsanity.com/paper/2301.08940/) (2023)

## Abstract (arXiv)

Deep reinforcement learning (RL) has gained widespread adoption in recent years but faces significant challenges, particularly in unknown and complex environments. Among these, high-dimensional action selection stands out as a critical problem. Existing works often require a sophisticated prior design to eliminate redundancy in the action space, relying heavily on domain expert experience or involving high computational complexity, which limits their generalizability across different RL tasks. In this paper, we address these challenges by proposing a general data-driven action selection approach with model-free and computationally friendly properties. Our method not only selects minimal sufficient actions but also controls the false discovery rate via knockoff sampling. More importantly, we seamlessly integrate the action selection into deep RL methods during online training. Empirical experiments validate the established theoretical guarantees, demonstrating that our method surpasses various alternative techniques in terms of both performance in variable selection and overall achieved rewards.
