# StreamDiT: Real-Time Streaming Text-to-Video Generation

arXiv: https://arxiv.org/abs/2507.03745 · HTML: https://mlsanity.com/paper/2507.03745/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 42 of its 49 references that are in the map.
- First posted on arXiv 4 Jul 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 42)

- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference](https://mlsanity.com/paper/2310.04378/) (2023)
- [On Distillation of Guided Diffusion Models](https://mlsanity.com/paper/2210.03142/) (2022)
- [Autoregressive Image Generation without Vector Quantization](https://mlsanity.com/paper/2406.11838/) (2024)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [Language Model Beats Diffusion -- Tokenizer is Key to Visual Generation](https://mlsanity.com/paper/2310.05737/) (2023)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [ByT5: Towards a token-free future with pre-trained byte-to-byte models](https://mlsanity.com/paper/2105.13626/) (2021)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Latent Video Diffusion Models for High-Fidelity Long Video Generation](https://mlsanity.com/paper/2211.13221/) (2022)
- [CogView2: Faster and Better Text-to-Image Generation via Hierarchical Transformers](https://mlsanity.com/paper/2204.14217/) (2022)
- [UL2: Unifying Language Learning Paradigms](https://mlsanity.com/paper/2205.05131/) (2022)
- [Emu: Enhancing Image Generation Models Using Photogenic Needles in a Haystack](https://mlsanity.com/paper/2309.15807/) (2023)
- [StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text](https://mlsanity.com/paper/2403.14773/) (2024)
- [MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance](https://mlsanity.com/paper/2406.19680/) (2024)
- [FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling](https://mlsanity.com/paper/2310.15169/) (2023)

## Built on by (most cited first, 30 of 48)

- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [Rolling Forcing: Autoregressive Long Video Diffusion in Real Time](https://mlsanity.com/paper/2509.25161/) (2025)
- [Self-Forcing++: Towards Minute-Scale High-Quality Video Generation](https://mlsanity.com/paper/2510.02283/) (2025)
- [Training Agents Inside of Scalable World Models](https://mlsanity.com/paper/2509.24527/) (2025)
- [RELIC: Interactive Video World Model with Long-Horizon Memory](https://mlsanity.com/paper/2512.04040/) (2025)
- [Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout](https://mlsanity.com/paper/2511.20649/) (2025)
- [Stable Video Infinity: Infinite-Length Video Generation with Error Recycling](https://mlsanity.com/paper/2510.09212/) (2025)
- [Context Forcing: Consistent Autoregressive Video Generation with Long Context](https://mlsanity.com/paper/2602.06028/) (2026)
- [LoL: Longer than Longer, Scaling Video Generation to Hour](https://mlsanity.com/paper/2601.16914/) (2026)
- [StreamDiffusionV2: A Streaming System for Dynamic and Interactive Video Generation](https://mlsanity.com/paper/2511.07399/) (2025)
- [MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens](https://mlsanity.com/paper/2603.12513/) (2026)
- [Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation](https://mlsanity.com/paper/2601.00664/) (2026)
- [X-Streamer: Unified Human World Modeling with Audiovisual Interaction](https://mlsanity.com/paper/2509.21574/) (2025)
- [LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation](https://mlsanity.com/paper/2606.02553/) (2026)
- [ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU](https://mlsanity.com/paper/2607.19191/) (2026)
- [Light Forcing: Accelerating Autoregressive Video Diffusion via Sparse Attention](https://mlsanity.com/paper/2602.04789/) (2026)
- [Mode Seeking meets Mean Seeking for Fast Long Video Generation](https://mlsanity.com/paper/2602.24289/) (2026)
- [Sparse Forcing: Native Trainable Sparse Attention for Real-time Autoregressive Diffusion Video Generation](https://mlsanity.com/paper/2604.21221/) (2026)
- [ReWorld: An Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2608.23565/) (2026)
- [Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation](https://mlsanity.com/paper/2604.10103/) (2026)
- [StreamingEffect: Real-Time Human-Centric Video Effect Generation](https://mlsanity.com/paper/2605.17019/) (2026)
- [Efficient Video Diffusion Models: Advancements and Challenges](https://mlsanity.com/paper/2604.15911/) (2026)
- [FadeMem: Distance-Aware Memory Consolidation for Autoregressive Video Diffusion](https://mlsanity.com/paper/2606.10671/) (2026)
- [Reward-Forcing: Autoregressive Video Generation with Reward Feedback](https://mlsanity.com/paper/2601.16933/) (2026)
- [AvatarForcing: One-Step Streaming Talking Avatars via Local-Future Sliding-Window Denoising](https://mlsanity.com/paper/2603.14331/) (2026)
- [AlayaWorld: Long-Horizon and Playable Video World Generation](https://mlsanity.com/paper/2607.06291/) (2026)
- [Streaming Drag-Oriented Interactive Video Manipulation: Drag Anything, Anytime!](https://mlsanity.com/paper/2510.03550/) (2025)
- [Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion](https://mlsanity.com/paper/2608.26794/) (2026)
- [AutoRefiner: Improving Autoregressive Video Diffusion Models via Reflective Refinement Over the Stochastic Sampling Path](https://mlsanity.com/paper/2512.11203/) (2025)
- [Slot-ID: Identity-Preserving Video Generation from Reference Videos via Slot-Based Temporal Identity Encoding](https://mlsanity.com/paper/2601.01352/) (2026)

## Abstract (arXiv)

Recently, great progress has been achieved in text-to-video (T2V) generation by scaling transformer-based diffusion models to billions of parameters, which can generate high-quality videos. However, existing models typically produce only short clips offline, restricting their use cases in interactive and real-time applications. This paper addresses these challenges by proposing StreamDiT, a streaming video generation model. StreamDiT training is based on flow matching by adding a moving buffer. We design mixed training with different partitioning schemes of buffered frames to boost both content consistency and visual quality. StreamDiT modeling is based on adaLN DiT with varying time embedding and window attention. To practice the proposed method, we train a StreamDiT model with 4B parameters. In addition, we propose a multistep distillation method tailored for StreamDiT. Sampling distillation is performed in each segment of a chosen partitioning scheme. After distillation, the total number of function evaluations (NFEs) is reduced to the number of chunks in a buffer. Finally, our distilled model reaches real-time performance at 16 FPS on one GPU, which can generate video streams at 512p resolution. We evaluate our method through both quantitative metrics and human evaluation. Our model enables real-time applications, e.g. streaming generation, interactive generation, and video-to-video. We provide video results and more examples in our project website: https://cumulo-autumn.github.io/StreamDiT/
