# Dyn-O: Building Structured World Models with Object-Centric Representations

arXiv: https://arxiv.org/abs/2507.03298 · HTML: https://mlsanity.com/paper/2507.03298/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 40 of its 46 references that are in the map.
- First posted on arXiv 4 Jul 2025.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 40)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Unsupervised Domain Adaptation by Backpropagation](https://mlsanity.com/paper/1409.7495/) (2014)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representations](https://mlsanity.com/paper/1811.12359/) (2018)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Conflict-Averse Gradient Descent for Multi-task Learning](https://mlsanity.com/paper/2110.14048/) (2021)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations](https://mlsanity.com/paper/1907.13052/) (2019)
- [Bridging the Gap to Real-World Object-Centric Learning](https://mlsanity.com/paper/2209.14860/) (2022)
- [RoboDreamer: Learning Compositional World Models for Robot Imagination](https://mlsanity.com/paper/2404.12377/) (2024)
- [SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos](https://mlsanity.com/paper/2206.07764/) (2022)
- [SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models](https://mlsanity.com/paper/2210.05861/) (2022)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Disentangled Sequential Autoencoder](https://mlsanity.com/paper/1803.02991/) (2018)
- [Regularizing Generative Adversarial Networks under Limited Data](https://mlsanity.com/paper/2104.03310/) (2021)
- [Object-Centric Slot Diffusion](https://mlsanity.com/paper/2303.10834/) (2023)
- [SlotDiffusion: Object-Centric Generative Modeling with Diffusion Models](https://mlsanity.com/paper/2305.11281/) (2023)
- [Self-supervised Object-Centric Learning for Videos](https://mlsanity.com/paper/2310.06907/) (2023)
- [Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning](https://mlsanity.com/paper/2305.18499/) (2023)

## Built on by (most cited first, 13 of 13)

- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry](https://mlsanity.com/paper/2604.01985/) (2026)
- [Latent Particle World Models: Self-supervised Object-centric Stochastic Dynamics Modeling](https://mlsanity.com/paper/2603.04553/) (2026)
- [VideoWorld 2: Learning Transferable Knowledge from Real-world Videos](https://mlsanity.com/paper/2602.10102/) (2026)
- [DiLA: Disentangled Latent Action World Models](https://mlsanity.com/paper/2605.15725/) (2026)
- [Factored Latent Action World Models](https://mlsanity.com/paper/2602.16229/) (2026)
- [Graph World Models: Concepts, Taxonomy, and Future Directions](https://mlsanity.com/paper/2604.27895/) (2026)
- [Latent State Design for World Models under Sufficiency Constraints](https://mlsanity.com/paper/2605.01694/) (2026)
- [Understanding Rollout Error in Graph World Models](https://mlsanity.com/paper/2606.27780/) (2026)
- [World-as-Graph: Relational World Modeling Through Latent Space Graphs](https://mlsanity.com/paper/2609.38927/) (2026)
- [Relational Structural Causal Models](https://mlsanity.com/paper/2606.14892/) (2026)
- [BRICKS-WM: Building Reusability via Interface Composition Kinetics for Structured World Models](https://mlsanity.com/paper/2606.16489/) (2026)
- [VIDEAS: Distilling Explicit Action Semantics from Demonstration Videos for World Models via Prior-Guided Simulation](https://mlsanity.com/paper/2609.33464/) (2026)

## Abstract (arXiv)

World models aim to capture the dynamics of the environment, enabling agents to predict and plan for future states. In most scenarios of interest, the dynamics are highly centered on interactions among objects within the environment. This motivates the development of world models that operate on object-centric rather than monolithic representations, with the goal of more effectively capturing environment dynamics and enhancing compositional generalization. However, the development of object-centric world models has largely been explored in environments with limited visual complexity (such as basic geometries). It remains underexplored whether such models can generalize to more complex settings with diverse textures and cluttered scenes. In this paper, we fill this gap by introducing Dyn-O, an enhanced structured world model built upon object-centric representations. Compared to prior work in object-centric representations, Dyn-O improves in both learning representations and modeling dynamics. On the challenging Procgen games, we find that our method can learn object-centric world models directly from pixel observations, outperforming DreamerV3 in rollout prediction accuracy. Furthermore, by decoupling object-centric features into dynamics-agnostic and dynamics-aware components, we enable finer-grained manipulation of these features and generate more diverse imagined trajectories.
