# Mitigating Goal Misgeneralization via Minimax Regret

arXiv: https://arxiv.org/abs/2507.03068 · HTML: https://mlsanity.com/paper/2507.03068/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 34 of its 41 references that are in the map.
- First posted on arXiv 3 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 34)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Shortcut Learning in Deep Neural Networks](https://mlsanity.com/paper/2004.07780/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Just Train Twice: Improving Group Robustness without Training Group Information](https://mlsanity.com/paper/2107.09044/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [The Alignment Problem from a Deep Learning Perspective](https://mlsanity.com/paper/2209.00626/) (2022)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Correct-N-Contrast: A Contrastive Approach for Improving Robustness to Spurious Correlations](https://mlsanity.com/paper/2203.01517/) (2022)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Goal Misgeneralization: Why Correct Specifications Aren't Enough For Correct Goals](https://mlsanity.com/paper/2210.01790/) (2022)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [Consequences of Misaligned AI](https://mlsanity.com/paper/2102.03896/) (2021)
- [Robot Learning from Randomized Simulations: A Review](https://mlsanity.com/paper/2111.00956/) (2021)
- [No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery](https://mlsanity.com/paper/2408.15099/) (2024)

## Built on by (most cited first, 1 of 1)

- [Robust Optimization for Mitigating Reward Hacking with Correlated Proxies](https://mlsanity.com/paper/2604.12086/) (2026)

## Abstract (arXiv)

Safe generalization in reinforcement learning requires not only that a learned policy acts capably in new situations, but also that it uses its capabilities towards the pursuit of the designer's intended goal. The latter requirement may fail when a proxy goal incentivizes similar behavior to the intended goal within the training environment, but not in novel deployment environments. This creates the risk that policies will behave as if in pursuit of the proxy goal, rather than the intended goal, in deployment -- a phenomenon known as goal misgeneralization. In this paper, we formalize this problem setting in order to theoretically study the possibility of goal misgeneralization under different training objectives. We show that goal misgeneralization is possible under approximate optimization of the maximum expected value (MEV) objective, but not the minimax expected regret (MMER) objective. We then empirically show that the standard MEV-based training method of domain randomization exhibits goal misgeneralization in procedurally-generated grid-world environments, whereas current regret-based unsupervised environment design (UED) methods are more robust to goal misgeneralization (though they don't find MMER policies in all cases). Our findings suggest that minimax expected regret is a promising approach to mitigating goal misgeneralization.
