# A Multi-Resolution Dynamic Game Framework for Cross-Echelon Decision-Making in Cyber Warfare

arXiv: https://arxiv.org/abs/2507.03021 · HTML: https://mlsanity.com/paper/2507.03021/

## Key facts

- Cited by 1 papers in the map (data through 7 Oct 2026).
- First posted on arXiv 2 Jul 2025.

## Built on by (most cited first, 1 of 1)

- [Agentic AI for Cyber Resilience: A New Security Paradigm and Its System-Theoretic Foundations](https://mlsanity.com/paper/2512.22883/) (2025)

## Abstract (arXiv)

Cyber warfare has become a critical dimension of modern conflict, driven by society's increasing dependence on interconnected digital and physical infrastructure. Effective cyber defense often requires decision-making at different echelons, where the tactical layer focuses on detailed actions such as techniques, tactics, and procedures, while the strategic layer addresses long-term objectives and coordinated planning. Modeling these interactions at different echelons remains challenging due to the dynamic, large-scale, and interdependent nature of cyber environments. To address this, we propose a multi-resolution dynamic game framework in which the tactical layer captures fine-grained interactions using high-resolution extensive-form game trees, while the strategic layer is modeled as a Markov game defined over lower-resolution states abstracted from those game trees. This framework supports scalable reasoning and planning across different levels of abstraction through zoom-in and zoom-out operations that adjust the granularity of the modeling based on operational needs. A case study demonstrates how the framework works and its effectiveness in improving the defender's strategic advantage.
