# What to Do Next? Memorizing skills from Egocentric Instructional Video

arXiv: https://arxiv.org/abs/2507.02997 · HTML: https://mlsanity.com/paper/2507.02997/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 36 references that are in the map.
- First posted on arXiv 1 Jul 2025.

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [IntentNet: Learning to Predict Intention from Raw Sensor Data](https://mlsanity.com/paper/2101.07907/) (2021)
- [Procedure Planning in Instructional Videos](https://mlsanity.com/paper/1907.01172/) (2019)
- [A Comprehensive Study of Deep Video Action Recognition](https://mlsanity.com/paper/2012.06567/) (2020)
- [TubeR: Tubelet Transformer for Video Action Detection](https://mlsanity.com/paper/2104.00969/) (2021)
- [Procedure Planning in Instructional Videos via Contextual Modeling and Model-based Policy Learning](https://mlsanity.com/paper/2110.01770/) (2021)
- [Visual Semantic Planning using Deep Successor Representations](https://mlsanity.com/paper/1705.08080/) (2017)
- [MS-TCT: Multi-Scale Temporal ConvTransformer for Action Detection](https://mlsanity.com/paper/2112.03902/) (2021)
- [Sparse Graphical Memory for Robust Planning](https://mlsanity.com/paper/2003.06417/) (2020)
- [Hallucinative Topological Memory for Zero-Shot Visual Planning](https://mlsanity.com/paper/2002.12336/) (2020)
- [What do navigation agents learn about their environment?](https://mlsanity.com/paper/2206.08500/) (2022)

## Abstract (arXiv)

Learning to perform activities through demonstration requires extracting meaningful information about the environment from observations. In this research, we investigate the challenge of planning high-level goal-oriented actions in a simulation setting from an egocentric perspective. We present a novel task, interactive action planning, and propose an approach that combines topological affordance memory with transformer architecture. The process of memorizing the environment's structure through extracting affordances facilitates selecting appropriate actions based on the context. Moreover, the memory model allows us to detect action deviations while accomplishing specific objectives. To assess the method's versatility, we evaluate it in a realistic interactive simulation environment. Our experimental results demonstrate that the proposed approach learns meaningful representations, resulting in improved performance and robust when action deviations occur.
