# UVLM: Benchmarking Video Language Model for Underwater World Understanding

arXiv: https://arxiv.org/abs/2507.02373 · HTML: https://mlsanity.com/paper/2507.02373/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 53 references that are in the map.
- First posted on arXiv 3 Jul 2025.

## Builds on (most cited first, 30 of 35)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [Localizing Moments in Video with Natural Language](https://mlsanity.com/paper/1708.01641/) (2017)
- [ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering](https://mlsanity.com/paper/1906.02467/) (2019)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [GOT-10k: A Large High-Diversity Benchmark for Generic Object Tracking in the Wild](https://mlsanity.com/paper/1810.11981/) (2018)
- [LaSOT: A High-quality Benchmark for Large-scale Single Object Tracking](https://mlsanity.com/paper/1809.07845/) (2018)
- [LVBench: An Extreme Long Video Understanding Benchmark](https://mlsanity.com/paper/2406.08035/) (2024)
- [Perception Test: A Diagnostic Benchmark for Multimodal Video Models](https://mlsanity.com/paper/2305.13786/) (2023)
- [Fast Underwater Image Enhancement for Improved Visual Perception](https://mlsanity.com/paper/1903.09766/) (2019)
- [U-shape Transformer for Underwater Image Enhancement](https://mlsanity.com/paper/2111.11843/) (2021)
- [Video-Bench: A Comprehensive Benchmark and Toolkit for Evaluating Video-based Large Language Models](https://mlsanity.com/paper/2311.16103/) (2023)
- [MMDU: A Multi-Turn Multi-Image Dialog Understanding Benchmark and Instruction-Tuning Dataset for LVLMs](https://mlsanity.com/paper/2406.11833/) (2024)
- [Wavelet-based Fourier Information Interaction with Frequency Diffusion Adjustment for Underwater Image Restoration](https://mlsanity.com/paper/2311.16845/) (2023)
- [E.T. Bench: Towards Open-Ended Event-Level Video-Language Understanding](https://mlsanity.com/paper/2409.18111/) (2024)
- [EgoThink: Evaluating First-Person Perspective Thinking Capability of Vision-Language Models](https://mlsanity.com/paper/2311.15596/) (2023)
- [Atlantis: Enabling Underwater Depth Estimation with Stable Diffusion](https://mlsanity.com/paper/2312.12471/) (2023)
- [UDepth: Fast Monocular Depth Estimation for Visually-guided Underwater Robots](https://mlsanity.com/paper/2209.12358/) (2022)
- [Semi-Supervised Visual Tracking of Marine Animals using Autonomous Underwater Vehicles](https://mlsanity.com/paper/2302.07344/) (2023)
- [Real-Time Dense 3D Mapping of Underwater Environments](https://mlsanity.com/paper/2304.02704/) (2023)

## Built on by (most cited first, 3 of 3)

- [MARIS: Marine Open-Vocabulary Instance Segmentation with Geometric Enhancement and Semantic Alignment](https://mlsanity.com/paper/2510.15398/) (2025)
- [UWBench: A Comprehensive Vision-Language Benchmark for Underwater Understanding](https://mlsanity.com/paper/2510.18262/) (2025)
- [MarineEVT: Advancing Event-Centric Marine Video Understanding via Visual Tool Reasoning](https://mlsanity.com/paper/2607.24064/) (2026)

## Abstract (arXiv)

Recently, the remarkable success of large language models (LLMs) has achieved a profound impact on the field of artificial intelligence. Numerous advanced works based on LLMs have been proposed and applied in various scenarios. Among them, video language models (VidLMs) are particularly widely used. However, existing works primarily focus on terrestrial scenarios, overlooking the highly demanding application needs of underwater observation. To overcome this gap, we introduce UVLM, an under water observation benchmark which is build through a collaborative approach combining human expertise and AI models. To ensure data quality, we have conducted in-depth considerations from multiple perspectives. First, to address the unique challenges of underwater environments, we selected videos that represent typical underwater challenges including light variations, water turbidity, and diverse viewing angles to construct the dataset. Second, to ensure data diversity, the dataset covers a wide range of frame rates, resolutions, 419 classes of marine animals, and various static plants and terrains. Next, for task diversity, we adopted a structured design where observation targets are categorized into two major classes: biological and environmental. Each category includes content observation and change/action observation, totaling 20 distinct task types. Finally, we designed several challenging evaluation metrics to enable quantitative comparison and analysis of different methods. Experiments on two representative VidLMs demonstrate that fine-tuning VidLMs on UVLM significantly improves underwater world understanding while also showing potential for slight improvements on existing in-air VidLM benchmarks, such as VideoMME and Perception text. The dataset and prompt engineering will be released publicly.
