# Dilution, Diffusion and Symbiosis in Spatial Prisoner's Dilemma with Reinforcement Learning

arXiv: https://arxiv.org/abs/2507.02211 · HTML: https://mlsanity.com/paper/2507.02211/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 8 of its 68 references that are in the map.
- First posted on arXiv 3 Jul 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 8 of 8)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [A Review of Off-Policy Evaluation in Reinforcement Learning](https://mlsanity.com/paper/2212.06355/) (2022)
- [Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1906.04737/) (2019)
- [A Game Theoretic Framework for Model Based Reinforcement Learning](https://mlsanity.com/paper/2004.07804/) (2020)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics](https://mlsanity.com/paper/2412.20523/) (2024)

## Abstract (arXiv)

Recent studies in the spatial prisoner's dilemma games with reinforcement learning have shown that static agents can learn to cooperate through a diverse sort of mechanisms, including noise injection, different types of learning algorithms and neighbours' payoff knowledge. In this work, using an independent multi-agent Q-learning algorithm, we study the effects of dilution and mobility in the spatial version of the prisoner's dilemma. Within this setting, different possible actions for the algorithm are defined, connecting with previous results on the classical, non-reinforcement learning spatial prisoner's dilemma, showcasing the versatility of the algorithm in modeling different game-theoretical scenarios and the benchmarking potential of this approach. As a result, a range of effects is observed, including evidence that games with fixed update rules can be qualitatively equivalent to those with learned ones, as well as the emergence of a symbiotic mutualistic effect between populations that forms when multiple actions are defined.
