# Enhanced Influence-aware Group Recommendation for Online Media Propagation

arXiv: https://arxiv.org/abs/2507.01616 · HTML: https://mlsanity.com/paper/2507.01616/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 40 references that are in the map.
- First posted on arXiv 2 Jul 2025.

## Builds on (most cited first, 14 of 14)

- [LightGCN: Simplifying and Powering Graph Convolution Network for Recommendation](https://mlsanity.com/paper/2002.02126/) (2020)
- [Neural Collaborative Filtering](https://mlsanity.com/paper/1708.05031/) (2017)
- [Neural Graph Collaborative Filtering](https://mlsanity.com/paper/1905.08108/) (2019)
- [GraphSAINT: Graph Sampling Based Inductive Learning Method](https://mlsanity.com/paper/1907.04931/) (2019)
- [FastGCN: Fast Learning with Graph Convolutional Networks via Importance Sampling](https://mlsanity.com/paper/1801.10247/) (2018)
- [AliGraph: A Comprehensive Graph Neural Network Platform](https://mlsanity.com/paper/1902.08730/) (2019)
- [A Neural Influence Diffusion Model for Social Recommendation](https://mlsanity.com/paper/1904.10322/) (2019)
- [Large Graph Convolutional Network Training with GPU-Oriented Data Communication Architecture](https://mlsanity.com/paper/2103.03330/) (2021)
- [GroupIM: A Mutual Information Maximization Framework for Neural Group Recommendation](https://mlsanity.com/paper/2006.03736/) (2020)
- [Hierarchical Hyperedge Embedding-based Representation Learning for Group Recommendation](https://mlsanity.com/paper/2103.13506/) (2021)
- [ConsRec: Learning Consensus Behind Interactions for Group Recommendation](https://mlsanity.com/paper/2302.03555/) (2023)
- [Online Social Media Recommendation over Streams](https://mlsanity.com/paper/1901.01003/) (2019)
- [Group-Buying Recommendation for Social E-Commerce](https://mlsanity.com/paper/2010.06848/) (2020)
- [Group Buying Recommendation Model Based on Multi-task Learning](https://mlsanity.com/paper/2211.14247/) (2022)

## Abstract (arXiv)

Group recommendation over social media streams has attracted significant attention due to its wide applications in domains such as e-commerce, entertainment, and online news broadcasting. By leveraging social connections and group behaviours, group recommendation (GR) aims to provide more accurate and engaging content to a set of users rather than individuals. Recently, influence-aware GR has emerged as a promising direction, as it considers the impact of social influence on group decision-making. In earlier work, we proposed Influence-aware Group Recommendation (IGR) to solve this task. However, this task remains challenging due to three key factors: the large and ever-growing scale of social graphs, the inherently dynamic nature of influence propagation within user groups, and the high computational overhead of real-time group-item matching. To tackle these issues, we propose an Enhanced Influence-aware Group Recommendation (EIGR) framework. First, we introduce a Graph Extraction-based Sampling (GES) strategy to minimise redundancy across multiple temporal social graphs and effectively capture the evolving dynamics of both groups and items. Second, we design a novel DYnamic Independent Cascade (DYIC) model to predict how influence propagates over time across social items and user groups. Finally, we develop a two-level hash-based User Group Index (UG-Index) to efficiently organise user groups and enable real-time recommendation generation. Extensive experiments on real-world datasets demonstrate that our proposed framework, EIGR, consistently outperforms state-of-the-art baselines in both effectiveness and efficiency.
