# 3D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generation

arXiv: https://arxiv.org/abs/2507.01367 · HTML: https://mlsanity.com/paper/2507.01367/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 70 references that are in the map.
- First posted on arXiv 2 Jul 2025.

## Builds on (most cited first, 30 of 50)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [Universal adversarial perturbations](https://mlsanity.com/paper/1610.08401/) (2016)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Adversarial Patch](https://mlsanity.com/paper/1712.09665/) (2017)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [Physical Adversarial Examples for Object Detectors](https://mlsanity.com/paper/1807.07769/) (2018)
- [Dual Attention Suppression Attack: Generate Adversarial Camouflage in Physical World](https://mlsanity.com/paper/2103.01050/) (2021)
- [Adversarial Camouflage: Hiding Physical-World Attacks with Natural Styles](https://mlsanity.com/paper/2003.08757/) (2020)
- [Transferable Adversarial Attacks for Image and Video Object Detection](https://mlsanity.com/paper/1811.12641/) (2018)
- [Adversarial Texture for Fooling Person Detectors in the Physical World](https://mlsanity.com/paper/2203.03373/) (2022)
- [Universal Physical Camouflage Attacks on Object Detectors](https://mlsanity.com/paper/1909.04326/) (2019)
- [Parallel Rectangle Flip Attack: A Query-based Black-box Attack against Object Detection](https://mlsanity.com/paper/2201.08970/) (2022)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [SegPGD: An Effective and Efficient Adversarial Attack for Evaluating and Boosting Segmentation Robustness](https://mlsanity.com/paper/2207.12391/) (2022)
- [An Analysis of Adversarial Attacks and Defenses on Autonomous Driving Models](https://mlsanity.com/paper/2002.02175/) (2020)
- [Efficient Adversarial Attacks for Visual Object Tracking](https://mlsanity.com/paper/2008.00217/) (2020)
- [X-Adv: Physical Adversarial Object Attacks against X-ray Prohibited Item Detection](https://mlsanity.com/paper/2302.09491/) (2023)
- [Adv-watermark: A Novel Watermark Perturbation for Adversarial Examples](https://mlsanity.com/paper/2008.01919/) (2020)

## Built on by (most cited first, 7 of 7)

- [3DGAA: Realistic and Robust 3D Gaussian-based Adversarial Attack for Autonomous Driving](https://mlsanity.com/paper/2507.09993/) (2025)
- [Thermal Topology Collapse: Universal Physical Patch Attacks on Infrared Vision Systems](https://mlsanity.com/paper/2603.21876/) (2026)
- [R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting](https://mlsanity.com/paper/2603.26067/) (2026)
- [Still Camouflage, Moving Illusion: View-Induced Trajectory Manipulation in Autonomous Driving](https://mlsanity.com/paper/2605.12743/) (2026)
- [AdvScene: Rethinking Adversarial Patch Evaluation Through Scene Robustness](https://mlsanity.com/paper/2605.30578/) (2026)
- [3D FaceShell: Attribute Transfer in 3D Face Avatars as a VLM Defense Mechanism](https://mlsanity.com/paper/2607.16280/) (2026)
- [Across Viewpoints and Time: Trajectory-Generalizable Physical Attacks on World Models and Video Understanding Models](https://mlsanity.com/paper/2610.15343/) (2026)

## Abstract (arXiv)

Physical adversarial attack methods expose the vulnerabilities of deep neural networks and pose a significant threat to safety-critical scenarios such as autonomous driving. Camouflage-based physical attack is a more promising approach compared to the patch-based attack, offering stronger adversarial effectiveness in complex physical environments. However, most prior work relies on mesh priors of the target object and virtual environments constructed by simulators, which are time-consuming to obtain and inevitably differ from the real world. Moreover, due to the limitations of the backgrounds in training images, previous methods often fail to produce multi-view robust adversarial camouflage and tend to fall into sub-optimal solutions. Due to these reasons, prior work lacks adversarial effectiveness and robustness across diverse viewpoints and physical environments. We propose a physical attack framework based on 3D Gaussian Splatting (3DGS), named PGA, which provides rapid and precise reconstruction with few images, along with photo-realistic rendering capabilities. Our framework further enhances cross-view robustness and adversarial effectiveness by preventing mutual and self-occlusion among Gaussians and employing a min-max optimization approach that adjusts the imaging background of each viewpoint, helping the algorithm filter out non-robust adversarial features. Extensive experiments validate the effectiveness and superiority of PGA. Our code is available at:https://github.com/TRLou/PGA.
